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using UnityEngine;
namespace UnityEngine.Graphs.LogicGraph
{
public partial class ColliderNodes
{
// This is only used for node declaration. Implementation is in the OnCollisionEventDummy monobehaviour.
[Logic(typeof(Collider))]
public class OnTriggerEvent
{
[LogicTarget]
public Collider self;
public Action enter;
public Action exit;
public Action stay;
private Collider m_Other;
public Collider other
{
get { return m_Other; }
}
internal void EnterDummy(Collider other)
{
if (enter == null)
return;
m_Other = other;
enter();
}
internal void ExitDummy(Collider other)
{
if (exit == null)
return;
m_Other = other;
exit();
}
internal void StayDummy(Collider other)
{
if (stay == null)
return;
m_Other = other;
stay();
}
}
}
}
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