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using UnityEngine;
namespace UnityEngine.Graphs.LogicGraph
{
public partial class InputNodes
{
[Logic]
[Title("Input/On Mouse Button")]
public sealed class OnMouseButton : OnStateInputNode
{
private int m_MouseButton;
public int mouseButton { set { m_MouseButton = value; } }
public OnMouseButton (GraphBehaviour graphBehaviour) : base (graphBehaviour) { }
public OnMouseButton (IMonoBehaviourEventCaller graphBehaviour, int mouseButton) : base (graphBehaviour)
{
m_MouseButton = mouseButton;
}
protected override void OnUpdate ()
{
if (onDown != null && Input.GetMouseButtonDown (m_MouseButton))
onDown ();
if (onUp != null && Input.GetMouseButtonUp (m_MouseButton))
onUp ();
if (down != null || up != null)
{
var stateDelegate = Input.GetMouseButton (m_MouseButton) ? down : up;
if (stateDelegate != null)
stateDelegate ();
}
}
}
}
}
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