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using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.Graphs.LogicGraph
{
// This component gets attached to a GameObject with Animation component and handles special LogicGraphEvent.
public class OnAnimationEventDummy : MonoBehaviour
{
private Dictionary<string, Action> m_Events = new Dictionary<string, Action> ();
public static void AttachToGameObject(Animation component, string eventName, Action delegateToCall)
{
var animEventDummy = component.gameObject.GetComponent (typeof (OnAnimationEventDummy)) as OnAnimationEventDummy ??
component.gameObject.AddComponent(typeof(OnAnimationEventDummy)) as OnAnimationEventDummy;
if (animEventDummy == null)
throw new ArgumentException("Failed to attach Logic Graph Animation Event handler to a game object of component '" + component + "'.");
animEventDummy.AddNewEvent(eventName, delegateToCall);
}
private void AddNewEvent(string eventName, Action delegateToCall)
{
if (!m_Events.ContainsKey(eventName))
m_Events.Add(eventName, delegateToCall);
else
m_Events[eventName] += delegateToCall;
}
public void LogicGraphEvent(string eventName)
{
Action delegateToCall;
if (!m_Events.TryGetValue(eventName, out delegateToCall))
{
Debug.LogError("Logic Graph failed to handle Animation Event '" + eventName + "'. Receiver was not found.");
return;
}
if (delegateToCall == null)
{
Debug.LogError("Logic Graph failed to handle Animation Event '" + eventName + "'. Receiver was null.");
return;
}
delegateToCall ();
}
}
}
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