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#if TESTING
using UnityEngine;
namespace UnityEngine.Graphs
{
public class Testing
{
public class Object
{
public string name;
}
public class ObjectSub1 : Object { }
public class ObjectSub2 : Object { }
// fake animation curve. can't seem to be able to initialize real one out of Unity
public class AnimationCurve
{
public WrapMode postWrapMode;
public WrapMode preWrapMode;
public Keyframe[] keys;
public AnimationCurve(params Keyframe[] frames) { keys = frames; }
}
public static bool AmIRunningInMono()
{
// internet says this is a supported way of detecting mono runtime
return System.Type.GetType ("Mono.Runtime") != null;
}
}
}
#endif
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