blob: 7f3a47bf56d1bcae4417b28077e9592f30c91518 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{10E97B21-AEA1-4E95-BC6B-717815F18EBE}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>UnityEngine.Graphs</RootNamespace>
<AssemblyName>UnityEngine.Graphs</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Projects\CSharp\UnityEngine.csproj">
<Project>{F0499708-3EB6-4026-8362-97E6FFC4E7C8}</Project>
<Name>UnityEngine</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AnimationNodeLibrary.cs" />
<Compile Include="Attributes.cs" />
<Compile Include="DefaultValueAttribute.cs" />
<Compile Include="GraphBehaviour.cs" />
<Compile Include="LogicNodeLibrary\Animation\AnimationNodes.cs" />
<Compile Include="LogicNodeLibrary\Animation\SimpleAnimationPlayer.cs" />
<Compile Include="LogicNodeLibrary\AudioSource\AudioSourceNodes.cs" />
<Compile Include="LogicNodeLibrary\CharacterController\SimpleCharacterControllerNodes.cs" />
<Compile Include="LogicNodeLibrary\Collections\CollectionsNodes.cs" />
<Compile Include="LogicNodeLibrary\Collider\OnCollisionEvent.cs" />
<Compile Include="LogicNodeLibrary\Collider\OnMouseEvent.cs" />
<Compile Include="LogicNodeLibrary\Collider\OnTriggerEvent.cs" />
<Compile Include="LogicNodeLibrary\Component\ComponentNodes.cs" />
<Compile Include="LogicNodeLibrary\Input\InputNodes.cs" />
<Compile Include="LogicNodeLibrary\Input\OnAxis.cs" />
<Compile Include="LogicNodeLibrary\Input\OnButton.cs" />
<Compile Include="LogicNodeLibrary\Input\OnInputNode.cs" />
<Compile Include="LogicNodeLibrary\Input\OnKey.cs" />
<Compile Include="LogicNodeLibrary\Input\OnMouseButton.cs" />
<Compile Include="LogicNodeLibrary\LogicNodeUtility.cs" />
<Compile Include="LogicNodeLibrary\Material\MaterialNodes.cs" />
<Compile Include="LogicNodeLibrary\NodeLibrary.cs" />
<Compile Include="LogicNodeLibrary\Rigidbody\RigidbodyNodes.cs" />
<Compile Include="LogicNodeLibrary\Transform\LookAt.cs" />
<Compile Include="LogicNodeLibrary\Transform\MoveTo.cs" />
<Compile Include="LogicNodeLibrary\Transform\RotateTo.cs" />
<Compile Include="LogicNodeLibrary\Transform\TransformNodes.cs" />
<Compile Include="LogicNodeLibrary\Transform\YieldedTransformNodeBase.cs" />
<Compile Include="LogicNodeLibrary\YieldedNodeBase.cs" />
<Compile Include="LogicNodeTestLibrary.cs" />
<Compile Include="MonoBehaviourEventDummies\ColliderDummyBase.cs" />
<Compile Include="MonoBehaviourEventDummies\OnAnimationEventDummy.cs" />
<Compile Include="MonoBehaviourEventDummies\OnCollisionEventDummy.cs" />
<Compile Include="MonoBehaviourEventDummies\OnMouseEventDummy.cs" />
<Compile Include="MonoBehaviourEventDummies\OnTriggerEventDummy.cs" />
<Compile Include="TestHelpers.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
|