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#include "UnityPrefix.h"
#include "InputAxis.h"
#include "TimeManager.h"
#include "InputManager.h"
using namespace std;
InputAxis::InputAxis () {
positiveButton = 0;
negativeButton = 0;
altPositiveButton = 0;
altNegativeButton = 0;
joyNum = 0;
type=kAxisButton;
dead = 0.001f;
gravity = 0.0;
sensitivity= .1f;
invert = false;
snap = false;
value = 0.0f;
axis = 0;
descriptiveName="";
descriptiveNegativeName="";
}
InputAxis::InputAxis (const string &name) {
positiveButton = 0;
negativeButton = 0;
altPositiveButton = 0;
altNegativeButton = 0;
joyNum = 0;
type=kAxisButton;
dead = 0.001f;
gravity = 0.0;
sensitivity= .1f;
invert = false;
snap = false;
value = 0.0f;
axis = 0;
m_Name = name;
descriptiveName="";
descriptiveNegativeName="";
}
void InputAxis::DoGravity (float time) {
// Handle gravity
if (gravity) {
if (value > 0) {
value -= gravity * time;
if (value < 0)
value = 0;
} else if (value < 0) {
value += gravity * time;
if (value > 0)
value = 0;
}
}
}
void InputAxis::Update () {
float time = GetDeltaTime();
Vector2f pos;
#if !ENABLE_NEW_EVENT_SYSTEM
Vector3f delta;
#endif
// Vector2f pos;
int posFlag, negFlag;
if (invert)
value = -value;
switch (type) {
case kAxisButton:
posFlag = GetInputManager().GetKey (positiveButton)||GetInputManager().GetKey (altPositiveButton);
negFlag = GetInputManager().GetKey (negativeButton)||GetInputManager().GetKey (altNegativeButton);
rawValue = 0.0F;
// Lock if both up and down are held
if (!(posFlag && negFlag)) {
if (posFlag) {
if (snap && value < 0.0)
value = 0.0;
else
value += sensitivity * time;
if (value < 0.0)
value += gravity * time;
value = min (1.0F, value);
rawValue = 1.0F;
}
else if (negFlag) {
if (snap && value > 0.0)
value = 0.0;
else
value -= sensitivity * time;
if (value > 0.0)
value -= gravity * time;
value = max (-1.0F, value);
rawValue = -1.0F;
} else
DoGravity (time);
}
break;
case kAxisMouse:
#if ENABLE_NEW_EVENT_SYSTEM
if (axis == 0)
value = GetInputManager().GetMouseDelta().x;
else if (axis == 1)
value = GetInputManager().GetMouseDelta().y;
else
value = GetInputManager().GetMouseScroll().x;
#else
delta = GetInputManager().GetMouseDelta ();
if (axis == 0)
value = delta.x;
else if (axis == 1)
value = delta.y;
else
value = delta.z;
#endif
rawValue = value;
value *= sensitivity;
break;
case kAxisJoystick:
value = GetInputManager().GetJoystickPosition (joyNum, axis);
rawValue = value;
value *= sensitivity;
if (value > 1.0F)
value = 1.0F;
else if (value < -1.0F)
value = -1.0F;
else if (value < dead && value > -dead)
value = 0.0F;
else if (value > 0.0F)
value = Lerp (0.0F, 1.0F, (value - dead) / (1.0F - dead));
else
value = Lerp (0.0F, -1.0F, (-value - dead) / (1.0F - dead));
break;
}
if (invert)
{
value = -value;
rawValue = -rawValue;
}
}
void InputAxis::MakeAnalogKey (int pos, int neg, int altpos, int altnegpos) {
positiveButton = pos;
negativeButton = neg;
altPositiveButton = altpos;
altNegativeButton = altnegpos;
type = kAxisButton;
sensitivity = 3;
gravity = 3;
snap = true;
}
void InputAxis::MakeButton (int button, int altbutton) {
positiveButton = button;
negativeButton = 0;
altPositiveButton = altbutton;
altNegativeButton = 0;
type = kAxisButton;
sensitivity = 1000;
gravity = 1000;
snap = false;
}
void InputAxis::MakeMouse (int a) {
type = kAxisMouse;
axis = a;
dead = 0.0;
sensitivity = 0.1f;
}
void InputAxis::MakeJoystick (int a) {
type = kAxisJoystick;
axis = a;
sensitivity = 1.0F;
dead = 0.19F;
gravity = 0.0F;
snap = false;
invert = false;
}
UnityStr InputAxis::GetDescriptiveName(bool neg) {
if(neg)
if(descriptiveNegativeName.length())
return descriptiveNegativeName;
else
if(descriptiveName.length())
return descriptiveName+" (-)";
else
return m_Name+" (-)";
else
if(descriptiveName.length())
if(negativeButton&&!descriptiveNegativeName.length())
return descriptiveName+" (+)";
else
return descriptiveName;
else
if(negativeButton)
return m_Name+" (+)";
else
return m_Name;
}
float InputAxis::GetValueRaw () const
{
if (type == kAxisButton)
return rawValue;
else
return value;
}
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