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#include "UnityPrefix.h"
#include "IGfxDevice.h"
#include "Runtime/GfxDevice/GfxDevice.h"
#include "Runtime/Graphics/RenderTexture.h"
#include "Runtime/Misc/Plugins.h"
#include "Runtime/Shaders/GraphicsCaps.h"
#include "Runtime/Shaders/Shader.h"
static IGfxDevice* gGfxDevice;
IGfxDevice* GetIGfxDevice ()
{
return gGfxDevice;
}
void SetIGfxDevice (IGfxDevice* manager)
{
gGfxDevice = manager;
}
void CommonReloadResources(int flags)
{
if (flags & GfxDevice::kReloadTextures)
Texture::ReloadAll();
if (flags & GfxDevice::kReloadShaders)
Shader::ReloadAllShaders();
if (flags & GfxDevice::kReleaseRenderTextures)
RenderTexture::ReleaseAll();
}
bool InitializeGfxDevice() {
if (!GetIGfxDevice()->InitializeGfxDevice())
return false;
GfxDevice& device = GetGfxDevice();
device.SetMarkerCallback (PluginsRenderMarker);
device.SetSetNativeGfxDeviceCallback (PluginsSetGraphicsDevice);
device.SetReloadCallback (CommonReloadResources);
return true;
}
void ParseGfxDeviceArgs () { return GetIGfxDevice()->ParseGfxDeviceArgs(); }
bool IsGfxDevice() { return GetIGfxDevice()->IsGfxDevice(); }
GfxDevice& GetGfxDevice() { return GetIGfxDevice()->GetGfxDevice(); }
GfxDevice& GetUncheckedGfxDevice() { return GetIGfxDevice()->GetUncheckedGfxDevice(); }
void DestroyGfxDevice() { GetIGfxDevice()->DestroyGfxDevice(); }
GfxDevice& GetRealGfxDevice() { return GetIGfxDevice()->GetRealGfxDevice(); }
bool IsRealGfxDeviceThreadOwner() { return GetIGfxDevice()->IsRealGfxDeviceThreadOwner(); }
GraphicsCaps& gGraphicsCaps { return GetIGfxDevice()->gGraphicsCaps; }
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