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#include "UnityPrefix.h" #include "IPhysics2D.h" // -------------------------------------------------------------------------- static IPhysics2D* gIPhysics2D = NULL; // -------------------------------------------------------------------------- IPhysics2D* GetIPhysics2D() { return gIPhysics2D; } void SetIPhysics2D(IPhysics2D* value) { gIPhysics2D = value; }