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#include "UnityPrefix.h"
#include "FloatConversion.h"
#if UNITY_EDITOR
#include "External/UnitTest++/src/UnitTest++.h"
FloatToHalfConverter::FloatToHalfConverter()
{
for (int i = 0; i < 256; i++)
{
int e = i - 127;
if (e < -24)
{
// Too small to represent becomes zero
m_ExponentTable[i] = 0x0000;
m_MantissaShift[i] = 24;
}
else if (e < -14)
{
// Small numbers become denormals
m_ExponentTable[i] = 0x0400 >> (-14 - e);
m_MantissaShift[i] = -1 - e;
}
else if (e < 16)
{
// Handle normalized numbers
m_ExponentTable[i] = (15 + e) << 10;
m_MantissaShift[i] = 13;
}
else if (e < 128)
{
// Large numbers become infinity
m_ExponentTable[i] = 0x7C00;
m_MantissaShift[i] = 24;
}
else
{
// Handle infinity and NaN
m_ExponentTable[i] = 0x7C00;
m_MantissaShift[i] = 13;
}
}
}
FloatToHalfConverter g_FloatToHalf;
SUITE (FloatConversionTests)
{
TEST(FloatConversionTests_FloatToHalf)
{
// 1 bit sign
for (int s = 0; s <= 1; s++)
{
// 5 bits exponent
for (int ebits = 0; ebits < (1 << 5); ebits++)
{
// 10 bits mantissa
for (int m = 0; m < (1 << 10); m++)
{
int orig = (s << 15) | (ebits << 10) | m;
float val;
HalfToFloat(orig, val);
UInt16 conv;
g_FloatToHalf.Convert(val, conv);
CHECK_EQUAL(orig, conv);
}
}
}
}
TEST(FloatConversionTests_IsFinite)
{
float infF = std::numeric_limits<float>::infinity();
CHECK(IsFinite(0.0f));
CHECK(IsFinite(1.0f));
CHECK(IsFinite(FLT_MIN));
CHECK(IsFinite(FLT_MAX));
CHECK(IsFinite(-FLT_MIN));
CHECK(IsFinite(-FLT_MAX));
CHECK(!IsFinite(infF));
CHECK(!IsFinite(-infF));
CHECK(!IsFinite(infF-infF));
double infD = std::numeric_limits<double>::infinity();
CHECK(IsFinite(0.0));
CHECK(IsFinite(1.0));
CHECK(IsFinite(DBL_MIN));
CHECK(IsFinite(DBL_MAX));
CHECK(IsFinite(-DBL_MIN));
CHECK(IsFinite(-DBL_MAX));
CHECK(!IsFinite(infD));
CHECK(!IsFinite(-infD));
CHECK(!IsFinite(infD-infD));
}
}
#endif // UNITY_EDITOR
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