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#ifndef SIMD_BOOL4_H
#define SIMD_BOOL4_H
#include "Runtime/Math/Simd/intrinsic.h"
#include "Runtime/Math/Simd/bool1.h"
namespace math
{
template<typename T> struct vecexp4;
struct ATTRIBUTE_ALIGN(ALIGN4F) bool4
{
typedef bool scalar_type;
typedef vec4b packed_type;
packed_type v;
MECANIM_FORCE_INLINE bool4() {}
MECANIM_FORCE_INLINE bool4(const bool4 &r):v(r.v) { }
MECANIM_FORCE_INLINE bool4(const packed_type &r):v(r) { }
explicit MECANIM_FORCE_INLINE bool4(bool s):v(Vloadsb(s)) { }
explicit MECANIM_FORCE_INLINE bool4(bool1 const& r):v(r.s) { }
MECANIM_FORCE_INLINE bool4(bool x, bool y, bool z, bool w):v(Vload4sb(x,y,z,w)) { }
MECANIM_FORCE_INLINE bool4 &operator=(const bool4 &r) { v = r.v; return *this; }
MECANIM_FORCE_INLINE bool4 &operator=(bool s) { v = Vloadsb(s); return *this; }
MECANIM_FORCE_INLINE bool4 operator!() const { bool4 r = Vnot(v); return r; }
};
static MECANIM_FORCE_INLINE bool4 operator==(bool4 const& l, bool4 const& r)
{
return bool4(Vxnor(l.v, r.v) );
}
static MECANIM_FORCE_INLINE bool4 operator!=(bool4 const& l, bool4 const& r)
{
return bool4(Vxor(l.v, r.v) );
}
static MECANIM_FORCE_INLINE bool4 operator&&(bool4 const& l, bool4 const& r)
{
return bool4(Vand(l.v, r.v) );
}
static MECANIM_FORCE_INLINE bool4 operator||(bool4 const& l, bool4 const& r)
{
return bool4(Vor(l.v, r.v) );
}
}
#endif
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