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#ifndef VECTOR2_H
#define VECTOR2_H
#include <algorithm>
#include "FloatConversion.h"
#include "Runtime/Serialize/SerializeUtility.h"
#include "Runtime/Serialize/SerializationMetaFlags.h"
#include "Runtime/Utilities/LogAssert.h"
#include "Runtime/Modules/ExportModules.h"
class Vector2f
{
public:
float x, y;
DECLARE_SERIALIZE_OPTIMIZE_TRANSFER (Vector2f)
Vector2f () : x(0.f) , y(0.f) {}
Vector2f (float inX, float inY) { x = inX; y = inY; }
explicit Vector2f (const float* p) { x = p[0]; y = p[1]; }
void Set (float inX, float inY) { x = inX; y = inY; }
float* GetPtr () { return &x; }
const float* GetPtr ()const { return &x; }
float& operator[] (int i) { DebugAssertIf (i < 0 || i > 1); return (&x)[i]; }
const float& operator[] (int i)const { DebugAssertIf (i < 0 || i > 1); return (&x)[i]; }
Vector2f& operator += (const Vector2f& inV) { x += inV.x; y += inV.y; return *this; }
Vector2f& operator -= (const Vector2f& inV) { x -= inV.x; y -= inV.y; return *this; }
Vector2f& operator *= (const float s) { x *= s; y *= s; return *this; }
Vector2f& operator /= (const float s) { DebugAssertIf (CompareApproximately (s, 0.0F)); x /= s; y /= s; return *this; }
bool operator == (const Vector2f& v)const { return x == v.x && y == v.y; }
bool operator != (const Vector2f& v)const { return x != v.x || y != v.y; }
Vector2f operator - () const { return Vector2f (-x, -y); }
Vector2f& Scale (const Vector2f& inV) { x *= inV.x; y *= inV.y; return *this;}
static const float epsilon;
static const float infinity;
static const Vector2f infinityVec;
static EXPORT_COREMODULE const Vector2f zero;
static const Vector2f xAxis;
static const Vector2f yAxis;
};
inline Vector2f Scale (const Vector2f& lhs, const Vector2f& rhs) { return Vector2f (lhs.x * rhs.x, lhs.y * rhs.y); }
inline Vector2f operator + (const Vector2f& lhs, const Vector2f& rhs) { return Vector2f (lhs.x + rhs.x, lhs.y + rhs.y); }
inline Vector2f operator - (const Vector2f& lhs, const Vector2f& rhs) { return Vector2f (lhs.x - rhs.x, lhs.y - rhs.y); }
inline float Dot (const Vector2f& lhs, const Vector2f& rhs) { return lhs.x * rhs.x + lhs.y * rhs.y; }
inline float SqrMagnitude (const Vector2f& inV) { return Dot (inV, inV); }
inline float Magnitude (const Vector2f& inV) { return SqrtImpl(Dot (inV, inV)); }
inline float Angle (const Vector2f& lhs, const Vector2f& rhs) { return acos (std::min (1.0f, std::max (-1.0f, Dot (lhs, rhs) / (Magnitude (lhs) * Magnitude (rhs))))); }
inline Vector2f operator * (const Vector2f& inV, float s) { return Vector2f (inV.x * s, inV.y * s); }
inline Vector2f operator * (const float s, const Vector2f& inV) { return Vector2f (inV.x * s, inV.y * s); }
inline Vector2f operator / (const Vector2f& inV, float s) { Vector2f temp (inV); temp /= s; return temp; }
inline Vector2f Inverse (const Vector2f& inVec) { return Vector2f (1.0F / inVec.x, 1.0F / inVec.y); }
// Normalizes a vector, asserts if the vector can be normalized
inline Vector2f Normalize (const Vector2f& inV) { return inV / Magnitude (inV); }
// Normalizes a vector, returns default vector if it can't be normalized
inline Vector2f NormalizeSafe (const Vector2f& inV, const Vector2f& defaultV = Vector2f::zero);
inline Vector2f Lerp (const Vector2f& from, const Vector2f& to, float t) { return to * t + from * (1.0f - t); }
// Returns a vector with the smaller of every component from v0 and v1
inline Vector2f min (const Vector2f& lhs, const Vector2f& rhs) { return Vector2f (std::min (lhs.x, rhs.x), std::min (lhs.y, rhs.y)); }
// Returns a vector with the larger of every component from v0 and v1
inline Vector2f max (const Vector2f& lhs, const Vector2f& rhs) { return Vector2f (std::max (lhs.x, rhs.x), std::max (lhs.y, rhs.y)); }
bool CompareApproximately (const Vector2f& inV0, const Vector2f& inV1, float inMaxDist = Vector2f::epsilon);
inline bool CompareApproximately (const Vector2f& inV0, const Vector2f& inV1, float inMaxDist)
{
return SqrMagnitude (inV1 - inV0) < inMaxDist * inMaxDist;
}
inline bool IsNormalized (const Vector2f& vec, float epsilon = Vector2f::epsilon)
{
return CompareApproximately (SqrMagnitude (vec), 1.0F, epsilon);
}
/// Returns the abs of every component of the vector
inline Vector2f Abs (const Vector2f& v) { return Vector2f (Abs (v.x), Abs (v.y)); }
inline bool IsFinite (const Vector2f& f)
{
return IsFinite(f.x) & IsFinite(f.y);
}
template<class TransferFunction> inline
void Vector2f::Transfer (TransferFunction& t)
{
t.AddMetaFlag (kTransferUsingFlowMappingStyle);
t.Transfer (x, "x");
t.Transfer (y, "y");
}
inline Vector2f NormalizeFast (const Vector2f& inV)
{
float m = SqrMagnitude (inV);
// GCC version of __frsqrte:
// static inline double __frsqrte (double x) {
// double y;
// asm ( "frsqrte %0, %1" : /*OUT*/ "=f" (y) : /*IN*/ "f" (x) );
// return y;
// }
return inV * FastInvSqrt (m);
}
inline Vector2f NormalizeSafe (const Vector2f& inV, const Vector2f& defaultV)
{
float mag = Magnitude (inV);
if (mag > Vector2f::epsilon)
return inV / Magnitude (inV);
else
return defaultV;
}
#endif
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