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#pragma once
#include "Runtime/BaseClasses/GameManager.h"
#include "Runtime/Utilities/vector_map.h"
class BuildSettings : public GlobalGameManager
{
public:
REGISTER_DERIVED_CLASS (BuildSettings, GlobalGameManager)
DECLARE_OBJECT_SERIALIZE (BuildSettings)
BuildSettings (MemLabelId label, ObjectCreationMode mode);
std::vector<UnityStr> levels;
std::vector<UnityStr> remappedLevels;
typedef vector_map<int, UInt32> ClassHashCont;
ClassHashCont runtimeClassHashes;
bool hasRenderTexture;
bool hasPROVersion;
bool hasAdvancedVersion; // PRO version for the active platform.
bool enableDynamicBatching;
bool isNoWatermarkBuild;
bool isPrototypingBuild;
bool isEducationalBuild;
bool isEmbedded;
bool hasPublishingRights;
bool hasShadows;
bool hasSoftShadows;
bool hasLocalLightShadows;
bool isDebugBuild;
bool usesOnMouseEvents;
UnityStr m_AuthToken;
virtual void AwakeFromLoad (AwakeFromLoadMode awakeMode);
std::string GetLevelPathName (int index);
std::string GetLevelPathName (const std::string& name);
string GetLevelName (int index);
int GetLevelIndex (const std::string& name);
int GetLevelIndexChecked (const string& name);
int GetIntVersion () { return m_IntVersion; }
const UnityStr& GetVersion () { return m_Version; }
UInt32 GetHashOfClass (int classID) const;
private:
int m_IntVersion;
UnityStr m_Version;
};
BuildSettings& GetBuildSettings();
BuildSettings* GetBuildSettingsPtr();
extern int kUnityVersion3_2_a1;
extern int kUnityVersion3_3_a1;
extern int kUnityVersion3_4_a1;
extern int kUnityVersion3_5_a1;
extern int kUnityVersion3_5_3_a1;
extern int kUnityVersion4_0_a1;
extern int kUnityVersion4_1_a1;
extern int kUnityVersion4_1_a3;
extern int kUnityVersion4_1_1_a1;
extern int kUnityVersion4_2_a1;
extern int kUnityVersion4_3_a1;
extern int kUnityVersion_OldWebResourcesAdded;
// The NaCl runtime will always be included with the player files,
// so in practice the version will always match.
#if !WEBPLUG || (UNITY_NACL && !UNITY_NACL_WEBPLAYER)
#define IS_CONTENT_NEWER_OR_SAME(val) true
#else
#define IS_CONTENT_NEWER_OR_SAME(val) (GetBuildSettingsPtr() && GetBuildSettings().GetIntVersion() >= val)
#endif
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