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#include "UnityPrefix.h"
#include "ComponentRequirement.h"
#include "Runtime/BaseClasses/BaseObject.h"
#include "Runtime/Misc/BuildSettings.h"
#include "Runtime/Mono/MonoManager.h"
#include "Runtime/Mono/MonoScript.h"
#include "Runtime/Utilities/Word.h"
#include "Runtime/Misc/BuildSettings.h"
#include "Runtime/Utilities/InitializeAndCleanup.h"
#include <algorithm>
#if UNITY_EDITOR
#include "Editor/Src/LicenseInfo.h"
#endif
#if !UNITY_WIN && !UNITY_XENON && !UNITY_PS3 && !UNITY_ANDROID
#pragma optimization_level 0
#endif
typedef std::map<int, vector_set<int> > ClassIDToClassIDsMap;
static ClassIDToClassIDsMap* gRequiredClasses;
static ClassIDToClassIDsMap* gConflictingClasses;
typedef std::set<int> ClassIDSet;
static ClassIDSet* gAllowsMultipleInclusion;
static ClassIDSet* gDoesComponentAllowReplacement;
#if UNITY_EDITOR
static ComponentsHierarchy* gComponentHierarchy;
#endif
namespace ComponentRequirements
{
void StaticInitialize()
{
gRequiredClasses = UNITY_NEW(ClassIDToClassIDsMap,kMemResource);
gConflictingClasses = UNITY_NEW(ClassIDToClassIDsMap,kMemResource);
gAllowsMultipleInclusion = UNITY_NEW(ClassIDSet,kMemResource);
gDoesComponentAllowReplacement = UNITY_NEW(ClassIDSet,kMemResource);
#if UNITY_EDITOR
gComponentHierarchy = UNITY_NEW(ComponentsHierarchy,kMemResource);
#endif
}
void StaticDestroy()
{
UNITY_DELETE(gRequiredClasses,kMemResource);
UNITY_DELETE(gConflictingClasses,kMemResource);
UNITY_DELETE(gAllowsMultipleInclusion,kMemResource);
UNITY_DELETE(gDoesComponentAllowReplacement,kMemResource);
#if UNITY_EDITOR
UNITY_DELETE(gComponentHierarchy,kMemResource);
#endif
}
}
static RegisterRuntimeInitializeAndCleanup s_ComponentRequirementsCallbacks(ComponentRequirements::StaticInitialize, ComponentRequirements::StaticDestroy);
const vector_set<int>& FindRequiredComponentsForComponent (int componentClassID)
{
InitComponentRequirements ();
return (*gRequiredClasses)[componentClassID];
}
void FindAllRequiredComponentsRecursive (int componentClassID, vector_set<int>& results)
{
// Already added
if (!results.insert(componentClassID).second)
return;
const vector_set<int>& thisClassResult = FindRequiredComponentsForComponent (componentClassID);
for (int i=0;i<thisClassResult.size();i++)
FindAllRequiredComponentsRecursive(thisClassResult[i], results);
}
const vector_set<int>& FindConflictingComponents (int classID)
{
InitComponentRequirements ();
return (*gConflictingClasses)[classID];
}
int GetAllowComponentReplacementClass (int classID)
{
while (classID != ClassID (Object))
{
if (gDoesComponentAllowReplacement->count (classID))
return classID;
classID = Object::GetSuperClassID (classID);
}
return -1;
}
bool DoesComponentAllowMultipleInclusion (int componentClassID)
{
InitComponentRequirements ();
return gAllowsMultipleInclusion->find(componentClassID) != gAllowsMultipleInclusion->end();
}
#if UNITY_EDITOR
const ComponentsHierarchy& GetComponentsHierarchy ()
{
InitComponentRequirements ();
return (*gComponentHierarchy);
}
#endif
static void AddRequiredClassIMPL (const string& aClass, const string& requiredClass)
{
int classID = Object::StringToClassID (aClass);
int requiredClassID = Object::StringToClassID (requiredClass);
#if !SUPPORTS_NATIVE_CODE_STRIPPING
Assert (classID != -1 && requiredClassID != -1);
#endif
std::vector<SInt32> derivedClasses;
Object::FindAllDerivedClasses (classID, &derivedClasses, false);
for (std::vector<SInt32>::const_iterator i=derivedClasses.begin ();i!=derivedClasses.end ();++i)
(*gRequiredClasses)[*i].insert (requiredClassID);
(*gRequiredClasses)[classID].insert (requiredClassID);
}
static void AddConflictingClassIMPL (const string& aClass, const string& otherClass)
{
int classID = Object::StringToClassID (aClass);
int otherClassID = Object::StringToClassID (otherClass);
if (classID == -1 || otherClassID == -1) // might have been stripped out
return;
std::vector<SInt32> derivedClasses;
Object::FindAllDerivedClasses (classID, &derivedClasses, false);
for (std::vector<SInt32>::const_iterator i=derivedClasses.begin ();i!=derivedClasses.end ();++i)
(*gConflictingClasses)[*i].insert (otherClassID);
(*gConflictingClasses)[classID].insert (otherClassID);
}
#define AddRequiredClass(c, r) AddRequiredClassIMPL(#c, #r)
#define AddConflictingClass(c, r) AddConflictingClassIMPL(#c, #r)
#define AddToComponentHierarchy(className) \
{ \
int classID = Object::StringToClassID (#className); \
AssertIf (classID == 0 || classID == -1 || gComponentHierarchy->empty ()); \
gComponentHierarchy->back ().second.push_back (GOComponentDescription (#className, classID)); \
components.erase (classID); \
}
#define AddGroup(s) gComponentHierarchy->push_back (std::make_pair (s, std::vector<GOComponentDescription> ()));
#define AddSeparator() { gComponentHierarchy->back ().second.push_back (GOComponentDescription ("", 0)); }
#define AddAllowsMultipleInclusion(c) { int classID = Object::StringToClassID(#c); gAllowsMultipleInclusion->insert(classID); }
#define AddAllowComponentReplacement(c) { int classID = Object::StringToClassID(#c); AssertIf (classID == -1); gDoesComponentAllowReplacement->insert (classID); }
void InitComponentRequirements ()
{
static bool gIsInitialized = false;
if (gIsInitialized)
return;
gIsInitialized = true;
gRequiredClasses->clear ();
gConflictingClasses->clear ();
gAllowsMultipleInclusion->clear ();
std::vector<SInt32> componentsVec;
Object::FindAllDerivedClasses (Object::StringToClassID ("Component"), &componentsVec, true);
ClassIDSet components (componentsVec.begin (), componentsVec.end ());
////////////////// Setup component requirements
AddRequiredClass (Renderer, Transform);
AddRequiredClass (MeshFilter, Transform);
AddRequiredClass (ParticleAnimator, Transform);
AddRequiredClass (EllipsoidParticleEmitter, Transform);
AddRequiredClass (WorldParticleCollider, Transform);
AddRequiredClass (ParticleSystem, Transform);
AddRequiredClass (ParticleSystemRenderer, Transform);
AddRequiredClass (Camera, Transform);
AddRequiredClass (Light, Transform);
#if ENABLE_SPRITES
AddRequiredClass (SpriteRenderer, Transform);
AddConflictingClass (MeshFilter, SpriteRenderer);
AddConflictingClass (MeshRenderer, SpriteRenderer);
AddConflictingClass (SpriteRenderer, MeshFilter);
AddConflictingClass (SpriteRenderer, MeshRenderer);
#endif // ENABLE_SPRITES
#if ENABLE_PHYSICS
AddRequiredClass (Rigidbody, Transform);
// Do not want 2D physics components on physics objects
#if ENABLE_2D_PHYSICS
AddConflictingClass (Rigidbody, Rigidbody2D);
AddConflictingClass (Rigidbody, Collider2D);
AddConflictingClass (Rigidbody, Joint2D);
AddConflictingClass (Collider, Rigidbody2D);
AddConflictingClass (Collider, Collider2D);
AddConflictingClass (Collider, Joint2D);
AddConflictingClass (Joint, Rigidbody2D);
AddConflictingClass (Joint, Collider2D);
AddConflictingClass (Joint, Joint2D);
AddConflictingClass (ConstantForce, Rigidbody2D);
AddConflictingClass (ConstantForce, Collider2D);
AddConflictingClass (ConstantForce, Joint2D);
#endif // #if ENABLE_2D_PHYSICS
#endif // #if ENABLE_PHYSICS
#if ENABLE_2D_PHYSICS
AddRequiredClass (Rigidbody2D, Transform);
AddRequiredClass (Collider2D, Transform);
AddRequiredClass (Joint2D, Transform);
AddAllowsMultipleInclusion (SpringJoint2D);
AddAllowsMultipleInclusion (DistanceJoint2D);
AddAllowsMultipleInclusion (HingeJoint2D);
AddRequiredClass (Joint2D, Rigidbody2D);
// Do not want physics components on 2D physics objects
#if ENABLE_PHYSICS
AddConflictingClass (Rigidbody2D, Rigidbody);
AddConflictingClass (Rigidbody2D, Collider);
AddConflictingClass (Rigidbody2D, Joint);
AddConflictingClass (Rigidbody2D, ConstantForce);
AddConflictingClass (Collider2D, Rigidbody);
AddConflictingClass (Collider2D, Collider);
AddConflictingClass (Collider2D, Joint);
AddConflictingClass (Collider2D, ConstantForce);
AddConflictingClass (Joint2D, Rigidbody);
AddConflictingClass (Joint2D, Collider);
AddConflictingClass (Joint2D, Joint);
AddConflictingClass (Joint2D, ConstantForce);
#endif // #if ENABLE_PHYSICS
#endif // #if ENABLE_2D_PHYSICS
AddRequiredClass (GUIElement, Transform);
#if ENABLE_AUDIO
AddRequiredClass (AudioSource, Transform);
AddRequiredClass (AudioListener, Transform);
#endif
#if ENABLE_AUDIO_FMOD
AddRequiredClass (AudioReverbZone, Transform);
AddRequiredClass (AudioLowPassFilter, AudioBehaviour);
AddRequiredClass (AudioEchoFilter, AudioBehaviour);
AddRequiredClass (AudioDistortionFilter, AudioBehaviour);
AddRequiredClass (AudioReverbFilter, AudioBehaviour);
AddRequiredClass (AudioHighPassFilter, AudioBehaviour);
AddRequiredClass (AudioChorusFilter, AudioBehaviour);
#endif
AddRequiredClass (TextMesh, Transform);
if (IS_CONTENT_NEWER_OR_SAME (kUnityVersion4_2_a1))
AddRequiredClass (TextMesh, MeshRenderer);
#if ENABLE_PHYSICS
AddRequiredClass (Collider, Transform);
AddRequiredClass (Joint, Rigidbody);
AddRequiredClass (ConstantForce, Rigidbody);
#endif
AddRequiredClass (FlareLayer, Camera);
AddRequiredClass (GUILayer, Camera);
AddRequiredClass (Halo, Transform);
#if ENABLE_CLOTH
AddRequiredClass (Cloth, Transform);
AddRequiredClass (ClothRenderer, InteractiveCloth);
AddRequiredClass (SkinnedCloth, SkinnedMeshRenderer);
#endif
//////////////////// Setup allows multiple inclusion
AddAllowsMultipleInclusion (HingeJoint);
AddAllowsMultipleInclusion (FixedJoint);
AddAllowsMultipleInclusion (CharacterJoint);
AddAllowsMultipleInclusion (ConfigurableJoint);
AddAllowsMultipleInclusion (SpringJoint);
AddAllowsMultipleInclusion (AudioSource);
AddAllowsMultipleInclusion (OffMeshLink);
AddAllowsMultipleInclusion (Skybox)
AddAllowsMultipleInclusion (MonoBehaviour)
AddAllowsMultipleInclusion (NetworkView)
if (IS_CONTENT_NEWER_OR_SAME(kUnityVersion4_3_a1))
{
AddAllowsMultipleInclusion (BoxCollider);
AddAllowsMultipleInclusion (SphereCollider);
AddAllowsMultipleInclusion (CapsuleCollider);
AddAllowsMultipleInclusion (MeshCollider);
}
#if ENABLE_2D_PHYSICS
AddAllowsMultipleInclusion (CircleCollider2D);
AddAllowsMultipleInclusion (BoxCollider2D);
AddAllowsMultipleInclusion (EdgeCollider2D);
AddAllowsMultipleInclusion (PolygonCollider2D);
#if ENABLE_SPRITECOLLIDER
AddAllowsMultipleInclusion (SpriteCollider2D);
#endif
#endif // #if ENABLE_2D_PHYSICS
#if UNITY_EDITOR
gComponentHierarchy->clear ();
////////////////// Setup component hierarchy / Component menu
AddGroup ("Mesh")
AddToComponentHierarchy (MeshFilter);
AddToComponentHierarchy (TextMesh);
AddSeparator ();
AddToComponentHierarchy (MeshRenderer);
AddGroup ("Effects")
AddToComponentHierarchy (ParticleSystem);
AddToComponentHierarchy (TrailRenderer);
AddToComponentHierarchy (LineRenderer);
AddToComponentHierarchy (LensFlare);
AddToComponentHierarchy (Halo);
AddToComponentHierarchy (Projector);
AddSeparator ();
AddGroup ("Effects/Legacy Particles")
AddToComponentHierarchy (EllipsoidParticleEmitter);
AddToComponentHierarchy (MeshParticleEmitter);
AddSeparator ();
AddToComponentHierarchy (ParticleAnimator);
AddToComponentHierarchy (WorldParticleCollider);
AddSeparator ();
AddToComponentHierarchy (ParticleRenderer);
AddGroup ("Physics")
AddToComponentHierarchy (Rigidbody);
AddToComponentHierarchy (CharacterController);
AddSeparator ();
AddToComponentHierarchy (BoxCollider);
AddToComponentHierarchy (SphereCollider);
AddToComponentHierarchy (CapsuleCollider);
AddToComponentHierarchy (MeshCollider);
AddToComponentHierarchy (WheelCollider);
AddToComponentHierarchy (TerrainCollider);
AddSeparator ();
AddToComponentHierarchy (InteractiveCloth);
AddToComponentHierarchy (SkinnedCloth);
AddToComponentHierarchy (ClothRenderer);
AddSeparator ();
AddToComponentHierarchy (HingeJoint);
AddToComponentHierarchy (FixedJoint);
AddToComponentHierarchy (SpringJoint);
AddToComponentHierarchy (CharacterJoint);
AddToComponentHierarchy (ConfigurableJoint);
AddSeparator ();
AddToComponentHierarchy (ConstantForce);
#if ENABLE_2D_PHYSICS
AddGroup ("Physics 2D");
AddToComponentHierarchy (Rigidbody2D);
AddSeparator ();
AddToComponentHierarchy (CircleCollider2D);
AddToComponentHierarchy (BoxCollider2D);
AddToComponentHierarchy (EdgeCollider2D);
AddToComponentHierarchy (PolygonCollider2D);
#if ENABLE_SPRITECOLLIDER
AddToComponentHierarchy (SpriteCollider2D);
#endif
AddSeparator ();
AddToComponentHierarchy (SpringJoint2D);
AddToComponentHierarchy (DistanceJoint2D);
AddToComponentHierarchy (HingeJoint2D);
AddToComponentHierarchy (SliderJoint2D);
#endif // #if ENABLE_2D_PHYSICS
AddGroup ("Navigation")
AddToComponentHierarchy (NavMeshAgent);
AddToComponentHierarchy (OffMeshLink);
AddToComponentHierarchy (NavMeshObstacle);
AddGroup ("Audio")
AddToComponentHierarchy (AudioListener);
AddToComponentHierarchy (AudioSource);
AddToComponentHierarchy (AudioReverbZone);
if (LicenseInfo::Flag (lf_pro_version)
|| LicenseInfo::Flag (lf_iphone_pro)
|| LicenseInfo::Flag (lf_android_pro)
|| LicenseInfo::Flag (lf_bb10_pro)
|| LicenseInfo::Flag (lf_tizen_pro))
{
AddSeparator ();
AddToComponentHierarchy (AudioLowPassFilter);
AddToComponentHierarchy (AudioHighPassFilter);
AddToComponentHierarchy (AudioEchoFilter);
AddToComponentHierarchy (AudioDistortionFilter);
AddToComponentHierarchy (AudioReverbFilter);
AddToComponentHierarchy (AudioChorusFilter);
}
AddGroup ("Rendering")
// Camera and components that need camera
AddToComponentHierarchy (Camera);
AddToComponentHierarchy (Skybox);
AddToComponentHierarchy (FlareLayer);
AddToComponentHierarchy (GUILayer);
AddSeparator ();
// Lights related
AddToComponentHierarchy (Light);
AddToComponentHierarchy (LightProbeGroup);
AddSeparator ();
// Optimization
AddToComponentHierarchy (OcclusionArea);
AddToComponentHierarchy (OcclusionPortal);
AddToComponentHierarchy (LODGroup);
AddSeparator ();
// 2D related
#if ENABLE_SPRITES
AddToComponentHierarchy (SpriteRenderer);
AddSeparator ();
#endif
// Old old GUI
AddToComponentHierarchy (GUITexture);
AddToComponentHierarchy (GUIText);
#define RemoveComponentFromMisc(x) { int removeComponentClassID = Object::StringToClassID (#x); AssertIf (removeComponentClassID == -1); components.erase (removeComponentClassID); }
RemoveComponentFromMisc (Transform);
RemoveComponentFromMisc (MonoBehaviour);
RemoveComponentFromMisc (Component);
RemoveComponentFromMisc (Pipeline);
RemoveComponentFromMisc (HaloLayer);
// Although added to a menu above, these would still appear under
// misc for non-pro licenses if not explicitly removed here.
RemoveComponentFromMisc (AudioLowPassFilter);
RemoveComponentFromMisc (AudioHighPassFilter);
RemoveComponentFromMisc (AudioEchoFilter);
RemoveComponentFromMisc (AudioDistortionFilter);
RemoveComponentFromMisc (AudioReverbFilter);
RemoveComponentFromMisc (AudioChorusFilter);
RemoveComponentFromMisc (RaycastCollider); // Deprecated since 3.0
RemoveComponentFromMisc (SkinnedMeshRenderer);
RemoveComponentFromMisc (Tree);
RemoveComponentFromMisc (ParticleSystemRenderer);
// Add others to Miscellaneous
const string misc = "Miscellaneous";
gComponentHierarchy->push_back (std::make_pair (misc, std::vector<GOComponentDescription> ()));
for (ClassIDSet::const_iterator i = components.begin ();i != components.end ();i++)
gComponentHierarchy->back ().second.push_back (GOComponentDescription (Object::ClassIDToString (*i), *i));
#endif
}
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