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#include "UnityPrefix.h"
#if ENABLE_UNIT_TESTS
#include "External/UnitTest++/src/UnitTest++.h"
#include "Runtime/Misc/GameObjectUtility.h"
#include "Runtime/Testing/Testing.h"
class GameObjectFixture
{
protected:
GameObject* NewGameObject()
{
return NEW_OBJECT_RESET_AND_AWAKE(GameObject);
}
};
SUITE (GameObjectUtilityTests)
{
TEST (CreateGameObjectTest)
{
const char* name = "TestGameObject";
GameObject& go = CreateGameObject (name, "Transform", "MeshRenderer", NULL);
CHECK_EQUAL (go.GetName(), name);
CHECK_EQUAL (go.GetComponentCount(), 2);
CHECK (go.IsActive());
DestroyObjectHighLevel(&go);
}
TEST (CreateGameObjectWithFlagsTest)
{
int flags = 2;
GameObject& go = CreateGameObjectWithHideFlags ("TestGameObject", true, flags, NULL);
CHECK (go.IsActive());
CHECK_EQUAL (go.GetHideFlags(), flags);
DestroyObjectHighLevel(&go);
GameObject& go1 = CreateGameObjectWithHideFlags ("TestGameObject", false, flags, NULL);
CHECK (!go1.IsActive());
CHECK_EQUAL (go1.GetHideFlags(), flags);
DestroyObjectHighLevel(&go1);
}
TEST_FIXTURE (GameObjectFixture, AddComponentsTest)
{
GameObject* go = NewGameObject();
AddComponent(*go, "Transform", NULL);
CHECK_EQUAL (go->GetComponentCount(), 1);
AddComponent(*go, ClassID(MeshRenderer), NULL, NULL);
CHECK_EQUAL (go->GetComponentCount(), 2);
// Transform and MeshRenderer don't support multiple inclusion.
EXPECT (Error, "Can't add component 'Transform'");
EXPECT (Error, "Can't add component 'MeshRenderer'");
AddComponents(*go, "Transform", "MeshRenderer", "Skybox", NULL);
CHECK_EQUAL (go->GetComponentCount(), 3);
#if ENABLE_SPRITES
// SpriteRenderer can't be added to a GO with a MeshRenderer - conflicting classes.
EXPECT (Error, "Can't add component 'SpriteRenderer'");
AddComponents(*go, "SpriteRenderer", NULL);
CHECK_EQUAL (go->GetComponentCount(), 3);
#endif
// Skybox supports multiple inclusion.
AddComponent(*go, ClassID(Skybox), NULL);
CHECK_EQUAL (go->GetComponentCount(), 4);
DestroyObjectHighLevel(go);
}
TEST_FIXTURE (GameObjectFixture, CanAddorRemoveComponentTest)
{
GameObject* go = NewGameObject();
AddComponents(*go, "Transform", "MeshFilter", "Skybox", NULL);
CHECK (!CanAddComponent(*go, ClassID(Transform)));
CHECK (CanAddComponent(*go, ClassID(Skybox)));
// Refer to the InitComponentRequirements() function for details.
CHECK ( !CanRemoveComponent(go->GetComponentT<Transform>(ClassID(Transform)), NULL) );
DestroyObjectHighLevel(go);
}
TEST_FIXTURE (GameObjectFixture, FindWithTagTest)
{
GameObject* go = NewGameObject();
int tag = 2;
CHECK (FindGameObjectWithTag(tag) == NULL);
go->SetTag(tag);
CHECK (FindGameObjectWithTag(tag) == NULL);
go->Activate();
CHECK (FindGameObjectWithTag(tag) != NULL);
GameObject* go1 = NewGameObject();
go1->Activate();
go1->SetTag(tag);
std::vector<Unity::GameObject*> gos;
FindGameObjectsWithTag(tag, gos);
CHECK_EQUAL(gos.size(), 2);
DestroyObjectHighLevel(go);
}
}
#endif
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