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#include "UnityPrefix.h"
#include "InputEvent.h"
InputInterface::~InputInterface () {
}
bool InputInterface::PerformDrag (InputEvent &event) {
return false;
}
int InputInterface::UpdateDrag (InputEvent &event) {
return 0;
}
InputEvent::~InputEvent( )
{
delete []commandString;
}
void InputEvent::Debug () const
{
#if ENABLE_NEW_EVENT_SYSTEM
Vector2f mousePosition = touch.pos;
Vector2f delta = touch.deltaPos;
#endif
std::string buffer;
const char *EventNames[] = {
"kMouseDown", "kMouseUp", "kMouseMove", "kMouseDrag", "kKeyDown", "kKeyUp",
"kScrollWheel", "kRepaint", "kLayout", "kDragUpdated", "kDragPerform", "kIgnore", "kUsed"
};
bool isMouse = false;
bool isKeyb = false;
switch (type) {
case kKeyDown:
case kKeyUp:
case kScrollWheel:
isKeyb = true;
break;
case kMouseDown:
case kMouseUp:
case kMouseMove:
case kMouseDrag:
isMouse = true;
}
buffer += Format("Event: %s\n", EventNames[type]);
if (isMouse) {
buffer += Format(" Pos (%f, %f) \t Delta: (%f, %f)\n", mousePosition.x, mousePosition.y, delta.x, delta.y);
buffer += Format(" Button: %d", button);
buffer += Format(" Click count: %d", clickCount);
} else if (isKeyb) {
AssertIf(clickCount != 0);
if( character >= 32 && character <= 127 )
buffer += Format(" character: '%c'\n", character);
else
buffer += Format(" character: code %d\n", character);
buffer += Format(" keycode: '%d'\n", keycode);
}
buffer += " Mod: ";
if (modifiers & kShift) buffer += "shift ";
if (modifiers & kControl) buffer += "ctrl ";
if (modifiers & kAlt) buffer += "alt ";
if (modifiers & kCommand) buffer += "cmd ";
if (modifiers & kNumeric) buffer += "num ";
if (modifiers & kCapsLock) buffer += "capslock ";
if (modifiers & kFunctionKey) buffer += "fkey ";
if (modifiers == 0) buffer += "none ";
buffer += "\n";
printf_console( "%s", buffer.c_str() );
}
void InputEvent::Init( )
{
#if !ENABLE_NEW_EVENT_SYSTEM
mousePosition = Vector2f(0.0F, 0.0F);
delta = Vector2f(0.0F, 0.0F);
#if UNITY_METRO
touchType = kMouseTouch;
#endif
#endif
type = InputEvent::kIgnore;
keycode = 0;
character = 0;
button = 0;
clickCount = 0;
pressure = 0;
modifiers = 0;
commandString = NULL;
}
InputEvent::InputEvent( const InputEvent& evt )
{
#if ENABLE_NEW_EVENT_SYSTEM
touch = evt.touch;
#else
mousePosition = evt.mousePosition;
delta = evt.delta;
#if UNITY_METRO
touchType = evt.touchType;
#endif
#endif
type = evt.type;
button = evt.button;
modifiers = evt.modifiers;
pressure = evt.pressure;
clickCount = evt.clickCount;
character = evt.character;
keycode = evt.keycode;
if (evt.commandString)
{
commandString = new char [strlen(evt.commandString) + 1];
memcpy(commandString, evt.commandString, strlen(evt.commandString) + 1);
}
else
{
commandString = NULL;
}
}
void InputEvent::operator = (const InputEvent& evt)
{
#if ENABLE_NEW_EVENT_SYSTEM
touch = evt.touch;
#else
mousePosition = evt.mousePosition;
delta = evt.delta;
#if UNITY_METRO
touchType = evt.touchType;
#endif
#endif
type = evt.type;
button = evt.button;
modifiers = evt.modifiers;
pressure = evt.pressure;
clickCount = evt.clickCount;
character = evt.character;
keycode = evt.keycode;
if (commandString)
{
delete[] commandString;
commandString = NULL;
}
if (evt.commandString)
{
commandString = new char [strlen(evt.commandString) + 1];
memcpy(commandString, evt.commandString, strlen(evt.commandString) + 1);
}
}
InputEvent InputEvent::CommandStringEvent (const std::string& editorCommand, bool execute)
{
InputEvent event;
event.Init();
if (execute)
event.type = InputEvent::kExecuteCommand;
else
event.type = InputEvent::kValidateCommand;
event.commandString = new char[editorCommand.size() + 1];
memcpy(event.commandString, editorCommand.c_str(), editorCommand.size() + 1);
return event;
}
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