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#pragma once
#include "Runtime/Math/Vector3.h"
#include <list>
class Collider;
class Rigidbody;
struct MonoObject;
struct ContactPoint
{
Collider* collider[2];
Vector3f point;
Vector3f normal;
};
struct Collision
{
int status;
bool flipped;
Rigidbody* thisRigidbody;
Rigidbody* otherRigidbody;
Collider* thisCollider;
Collider* otherCollider;
Vector3f impactForceSum;
Vector3f frictionForceSum;
Vector3f relativeVelocity;
typedef std::list<ContactPoint> Contacts;
Contacts contacts;
};
ScriptingObjectPtr ConvertContactToMono (Collision* input);
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