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#pragma once
#include "Runtime/GfxDevice/GfxDevice.h"
void SetAllowPlugins (bool allow);
// Never change the enum values!
// They are used in low level native plugin interface.
enum GfxDeviceEventType {
kGfxDeviceEventInitialize = 0,
kGfxDeviceEventShutdown = 1,
kGfxDeviceEventBeforeReset = 2,
kGfxDeviceEventAfterReset = 3,
};
#if UNITY_PLUGINS_AVAILABLE
const char* FindAndLoadUnityPlugin (const char* pluginName);
// Used by GfxDevice
void PluginsSetGraphicsDevice (void* device, int deviceType, GfxDeviceEventType eventType);
void PluginsRenderMarker (int marker);
void UnloadAllPlugins ();
#else
inline void PluginsSetGraphicsDevice (void* device, int deviceType, GfxDeviceEventType eventType) { }
inline void PluginsRenderMarker (int marker) { }
#endif
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