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#ifndef SYSTEM_INFO_H
#define SYSTEM_INFO_H
#include "Runtime/Modules/ExportModules.h"
#include <string>
enum RuntimePlatform
{
// NEVER change constants of existing platforms!
OSXEditor = 0,
OSXPlayer = 1,
WindowsPlayer = 2,
OSXWebPlayer = 3,
OSXDashboardPlayer = 4,
WindowsWebPlayer = 5,
WiiPlayer = 6,
WindowsEditor = 7,
iPhonePlayer = 8,
PS3Player = 9,
XenonPlayer = 10,
AndroidPlayer = 11,
NaClWebPlayer = 12,
LinuxPlayer = 13,
LinuxWebPlayer = 14,
FlashPlayer = 15,
LinuxEditor = 16,
WebGLPlayer = 17,
MetroPlayerX86 = 18,
MetroPlayerX64 = 19,
MetroPlayerARM = 20,
WP8Player = 21,
BB10Player = 22,
TizenPlayer = 23,
RuntimePlatformCount // keep this last
};
enum DeviceType
{
kDeviceTypeUnknown = 0,
kDeviceTypeHandheld,
kDeviceTypeConsole,
kDeviceTypeDesktop,
kDeviceTypeCount // keep this last
};
enum SystemLanguage {
SystemLanguageAfrikaans,
SystemLanguageArabic,
SystemLanguageBasque,
SystemLanguageBelarusian,
SystemLanguageBulgarian,
SystemLanguageCatalan,
SystemLanguageChinese,
SystemLanguageCzech,
SystemLanguageDanish,
SystemLanguageDutch,
SystemLanguageEnglish,
SystemLanguageEstonian,
SystemLanguageFaroese,
SystemLanguageFinnish,
SystemLanguageFrench,
SystemLanguageGerman,
SystemLanguageGreek,
SystemLanguageHebrew,
SystemLanguageHugarian,
SystemLanguageIcelandic,
SystemLanguageIndonesian,
SystemLanguageItalian,
SystemLanguageJapanese,
SystemLanguageKorean,
SystemLanguageLatvian,
SystemLanguageLithuanian,
SystemLanguageNorwegian,
SystemLanguagePolish,
SystemLanguagePortuguese,
SystemLanguageRomanian,
SystemLanguageRussian,
SystemLanguageSerboCroatian,
SystemLanguageSlovak,
SystemLanguageSlovenian,
SystemLanguageSpanish,
SystemLanguageSwedish,
SystemLanguageThai,
SystemLanguageTurkish,
SystemLanguageUkrainian,
SystemLanguageVietnamese,
SystemLanguageUnknown
};
namespace systeminfo {
std::string GetOperatingSystem();
std::string GetProcessorType();
int EXPORT_COREMODULE GetProcessorCount();
int GetNumberOfCores();
int GetPhysicalMemoryMB();
int GetUsedVirtualMemoryMB();
int GetExecutableSizeMB();
int GetSystemLanguage();
std::string GetSystemLanguageISO();
#if UNITY_WIN
ULONG_PTR GetCoreAffinityMask(DWORD core);
std::string GetBIOSIdentifier();
#endif
#if UNITY_XENON
void SetExecutableSizeMB(UInt32 sizeMB);
#endif
#if UNITY_WIN || UNITY_OSX || UNITY_LINUX
// Windows: 500=2000, 510=XP, 520=2003, 600=Vista
// Mac: 1006=Snow Leopard
// Linux: kernel version 206 = 2.6
int GetOperatingSystemNumeric();
int GetProcessorSpeed();
std::string GetMacAddress();
#endif
#if UNITY_EDITOR && (UNITY_WIN || UNITY_OSX)
unsigned char* GetMacAddressForBeast ();
#endif
#if WEBPLUG && UNITY_OSX
bool IsRunningInDashboardWidget();
#endif
#if UNITY_WP8
int GetCommitedMemoryLimitMB();
int GetCommitedMemoryMB();
#endif
inline RuntimePlatform GetRuntimePlatform()
{
#if UNITY_EDITOR
#if UNITY_OSX
return OSXEditor;
#elif UNITY_WIN
return WindowsEditor;
#elif UNITY_LINUX
return LinuxEditor;
#else
#error Unknown platform
#endif
#else
#if UNITY_OSX
#if WEBPLUG
#if !UNITY_PEPPER
if (systeminfo::IsRunningInDashboardWidget ())
return OSXDashboardPlayer;
else
#endif
return OSXWebPlayer;
#else
return OSXPlayer;
#endif
#elif UNITY_WIN && !UNITY_WINRT
#if WEBPLUG
return WindowsWebPlayer;
#else
return WindowsPlayer;
#endif
#elif UNITY_WP8
return WP8Player;
#elif UNITY_METRO
#if __arm__
return MetroPlayerARM;
#else
return MetroPlayerX86;
#endif
#elif UNITY_WII
return WiiPlayer;
#elif UNITY_XENON
return XenonPlayer;
#elif UNITY_PS3
return PS3Player;
#elif UNITY_IPHONE
return iPhonePlayer;
#elif UNITY_ANDROID
return AndroidPlayer;
#elif UNITY_BB10
return BB10Player;
#elif UNITY_TIZEN
return TizenPlayer;
#elif UNITY_PEPPER
#if UNITY_NACL_WEBPLAYER
// Since we want to be fully compatible with existing content
// we need to pretend we are a normal web player.
return WindowsWebPlayer;
#else
return NaClWebPlayer;
#endif
#elif UNITY_LINUX
#if WEBPLUG
return LinuxWebPlayer;
#else
return LinuxPlayer;
#endif
#elif UNITY_FLASH
return FlashPlayer;
#elif UNITY_WEBGL
return WebGLPlayer;
#else
#error Unknown platform
#endif
#endif
}
inline bool IsPlatformStandalone( RuntimePlatform p ) {
return p==WindowsPlayer || p==OSXPlayer || p == LinuxPlayer;
}
inline bool IsPlatformWebPlayer( RuntimePlatform p ) {
return p==WindowsWebPlayer || p==OSXWebPlayer || p==OSXDashboardPlayer;
}
inline std::string GetRuntimePlatformString(RuntimePlatform p)
{
switch (p)
{
case OSXEditor: return "OSXEditor";
case OSXPlayer: return "OSXPlayer";
case WindowsPlayer: return "WindowsPlayer";
case OSXWebPlayer: return "OSXWebPlayer";
case OSXDashboardPlayer: return "OSXDashboardPlayer";
case WindowsWebPlayer: return "WindowsWebPlayer";
case WiiPlayer: return "WiiPlayer";
case WindowsEditor: return "WindowsEditor";
case iPhonePlayer: return "iPhonePlayer";
case PS3Player: return "PS3Player";
case XenonPlayer: return "XenonPlayer";
case AndroidPlayer: return "AndroidPlayer";
case NaClWebPlayer: return "NaClWebPlayer";
case LinuxPlayer: return "LinuxPlayer";
case LinuxWebPlayer: return "LinuxWebPlayer";
case FlashPlayer: return "FlashPlayer";
case LinuxEditor: return "LinuxEditor";
case WebGLPlayer: return "WebGL";
case MetroPlayerX86: return "MetroPlayerX86";
case MetroPlayerX64: return "MetroPlayerX64";
case MetroPlayerARM: return "MetroPlayerARM";
case WP8Player: return "WP8Player";
case BB10Player: return "BB10Player";
case TizenPlayer: return "TizenPlayer";
default:
#if !UNITY_EXTERNAL_TOOL
AssertString("Unknown platform.");
#endif
return "Unknown";
}
}
inline std::string GetRuntimePlatformString()
{
return GetRuntimePlatformString(GetRuntimePlatform());
}
std::string GetPersistentDataPath(); /// A path for data that can be considered "long-lived", possibly to time of un-installation.
std::string GetTemporaryCachePath(); /// A path for "short-term" data, that may out-live the running session.
#if !UNITY_FLASH
char const* GetDeviceUniqueIdentifier ();
char const* GetDeviceName ();
char const* GetDeviceModel ();
char const* GetDeviceSystemName ();
char const* GetDeviceSystemVersion ();
#endif
inline bool IsHandheldPlatform ()
{
#if UNITY_IPHONE || UNITY_ANDROID || UNITY_BB10 || UNITY_WP8 || UNITY_TIZEN
return true;
#else
return false;
#endif
}
#if UNITY_WINRT
bool SupportsAccelerometer ();
#else
inline bool SupportsAccelerometer ()
{
return IsHandheldPlatform ();
}
#endif
inline bool SupportsLocationService ()
{
return IsHandheldPlatform ();
}
#if UNITY_ANDROID || UNITY_IPHONE
bool SupportsVibration ();
#else
inline bool SupportsVibration ()
{
return IsHandheldPlatform ();
}
#endif
inline DeviceType DeviceType ()
{
#if UNITY_IPHONE || UNITY_ANDROID || UNITY_BB10 || UNITY_WP8 || UNITY_TIZEN
return kDeviceTypeHandheld;
#elif UNITY_EDITOR || UNITY_PEPPER || UNITY_FLASH \
|| UNITY_OSX || (UNITY_WIN && !UNITY_WP8) || UNITY_LINUX || UNITY_WEBGL
return kDeviceTypeDesktop;
#elif UNITY_WII || UNITY_XENON || UNITY_PS3
return kDeviceTypeConsole;
#else
#error Should never get here. Add your platform.
return kDeviceTypeUknown;
#endif
}
} // namespace
#endif
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