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#include "UnityPrefix.h"
#include "MonoBehaviour.h"
#include "Runtime/Serialize/TransferFunctions/SerializeTransfer.h"
#include "Runtime/Serialize/FileCache.h"
#include "Runtime/Serialize/IterateTypeTree.h"
#include "MonoScript.h"
#include "MonoManager.h"
#include "Runtime/Mono/MonoBehaviourSerialization.h"
#include "Runtime/Scripting/ScriptingUtility.h"
#include "Runtime/Scripting/CommonScriptingClasses.h"
#include "Runtime/Scripting/Backend/ScriptingTypeRegistry.h"
#include <stack>
#include "MonoBehaviourSerialization_ByCodeGeneration.h"
#if ENABLE_SCRIPTING
static StreamedBinaryRead<false>* currentTransferRead;
static CachedReader* currentCachedReader;
static std::stack< StreamedBinaryRead<false>* > currentTranferReadStack;
static StreamedBinaryWrite<false>* currentTransferWrite;
static RemapPPtrTransfer* currentRemapPPTRTransfer;
// ToDo: On windows standalone, we're getting :
//(Filename: E:/Projects/win8-new-serialization/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
//
//ptr == NULL || GET_CURRENT_ALLOC_OWNER() == GET_DEFAULT_OWNER() || GET_CURRENT_ALLOC_OWNER() == s_MonoDomainContainer
int SERIALIZATION_SCRIPT_CALL_CONVENTION GetCurrentSerializationStreamPosition()
{
return (int)currentCachedReader->GetAbsoluteMemoryPosition();
}
SCRIPTINGOBJECTWRAPPER SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_GetNewInstanceToReplaceOldInstance(int oldInstanceID)
{
SInt32 newInstanceID = currentRemapPPTRTransfer->GetNewInstanceIDforOldInstanceID(oldInstanceID);
return Scripting::GetScriptingWrapperForInstanceID(newInstanceID);
}
#if ENABLE_SERIALIZATION_BY_CODEGENERATION
template<>
void MonoBehaviour::TransferWithInstance<StreamedBinaryWrite<false> >(StreamedBinaryWrite<false>& transfer)
{
AssertIf (GetInstance() == SCRIPTING_NULL);
//TODO: find a way to serialize a monobehaviour that is both fast and does not have a fixed buffersize.
currentTransferWrite = &transfer;
#if UNITY_WINRT
static ScriptingMethodPtr method = GetScriptingMethodRegistry().GetMethod(GetScriptingTypeRegistry().GetType("UnityEngine", "IUnitySerializable"), "Unity_Serialize");
#else
// Don't know why above code doesn't work on Mono, says something about invalid header, but this code works
ScriptingMethodPtr method = GetScriptingMethodRegistry().GetMethod(GetClass(), "Serialize");
#endif
ScriptingInvocationNoArgs invoke(method);
invoke.object = GetInstance();
invoke.Invoke();
}
template<>
void MonoBehaviour::TransferWithInstance<StreamedBinaryRead<false> >(StreamedBinaryRead<false> & transfer)
{
AssertIf (GetInstance() == SCRIPTING_NULL);
currentTranferReadStack.push(&transfer);
currentTransferRead = currentTranferReadStack.top();
if(currentTransferRead != NULL){
currentCachedReader = ¤tTransferRead->GetCachedReader();
}
#if UNITY_WINRT
static ScriptingMethodPtr method = GetScriptingMethodRegistry().GetMethod(GetScriptingTypeRegistry().GetType("UnityEngine", "IUnitySerializable"), "Unity_Deserialize");
#else
// Don't know why above code doesn't work on Mono, says something about invalid header, but this code works
ScriptingMethodPtr method = GetScriptingMethodRegistry().GetMethod(GetClass(), "Deserialize");
#endif
ScriptingInvocationNoArgs invoke(method);
invoke.object = GetInstance();
invoke.Invoke();
Assert(currentTransferRead == &transfer);
currentTranferReadStack.pop();
if (!currentTranferReadStack.empty()){
currentTransferRead = currentTranferReadStack.top();
currentCachedReader = ¤tTransferRead->GetCachedReader();
}
}
template<>
void MonoBehaviour::TransferWithInstance<RemapPPtrTransfer>(RemapPPtrTransfer& transfer)
{
AssertIf (GetInstance() == SCRIPTING_NULL );
currentRemapPPTRTransfer = &transfer;
#if UNITY_WINRT
static ScriptingMethodPtr method = GetScriptingMethodRegistry().GetMethod(GetScriptingTypeRegistry().GetType("UnityEngine", "IUnitySerializable"), "Unity_RemapPPtrs");
#else
// Don't know why above code doesn't work on Mono, says something about invalid header, but this code works
ScriptingMethodPtr method = GetScriptingMethodRegistry().GetMethod(GetClass(), "RemapPPtrs");
#endif
ScriptingInvocationNoArgs invoke(method);
invoke.object = GetInstance();
invoke.Invoke();
}
#if ENABLE_SERIALIZATION_BY_CODEGENERATION
void MonoBehaviour::DoLivenessCheck(RemapPPtrTransfer& transfer)
{
if (GetInstance() == SCRIPTING_NULL) return;
currentRemapPPTRTransfer = &transfer;
static ScriptingMethodPtr method = GetScriptingMethodRegistry().GetMethod(GetScriptingTypeRegistry().GetType("UnityEngine", "IUnityAssetsReferenceHolder"), "Unity_LivenessCheck");
ScriptingInvocationNoArgs invoke(method);
invoke.object = GetInstance();
invoke.Invoke();
}
#endif
#endif
unsigned char SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadByte()
{
unsigned char retVal = 0;
currentCachedReader->Read(&retVal,1);
return retVal;
}
char SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadBool()
{
return NativeExt_MonoBehaviourSerialization_ReadByte();
}
int SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadInt()
{
int retVal = 0;
currentCachedReader->Read(&retVal,4);
return retVal;
}
float SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadFloat()
{
float retVal = 0;
currentCachedReader->Read(&retVal,4);
return retVal;
}
double SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadDouble()
{
double retVal = 0;
currentCachedReader->Read(&retVal,8);
return retVal;
}
SCRIPT_BINDINGS_EXPORT_DECL void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadBuffer(int ptr, int size)
{
currentCachedReader->Read((void*)ptr, size);
}
ScriptingStringPtr SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadString()
{
UnityStr stdString;
currentTransferRead->Transfer(stdString, "does_not_matter", kNoTransferFlags);
return scripting_string_new(stdString);
}
SCRIPTINGOBJECTWRAPPER SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadUnityEngineObject()
{
PPtr<Object> pptr;
currentTransferRead->Transfer (pptr, "does_not_matter", kNoTransferFlags);
return TransferPPtrToMonoObjectUnChecked(pptr.GetInstanceID(), currentTransferRead->GetFlags() & kThreadedSerialization);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadGUIStyle(GUIStyle* style)
{
currentTransferRead->Transfer(*style,"does_not_matter",kNoTransferFlags);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadGradient(GradientNEW* gradient)
{
currentTransferRead->Transfer(*gradient,"does_not_matter",kNoTransferFlags);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadAnimationCurve(AnimationCurve* animation_curve)
{
currentTransferRead->Transfer(*animation_curve,"does_not_matter",kNoTransferFlags);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReadRectOffset(RectOffset* offset)
{
currentTransferRead->Transfer(*offset,"does_not_matter",kNoTransferFlags);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_ReaderAlign()
{
currentCachedReader->Align4Read();
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriterAlign()
{
currentTransferWrite->GetCachedWriter().Align4Write();
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteByte(unsigned char value)
{
currentTransferWrite->GetCachedWriter().Write(value);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteBool(int value)
{
currentTransferWrite->GetCachedWriter().Write((char)(value ? 1 : 0));
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteInt(int value)
{
currentTransferWrite->GetCachedWriter().Write(value);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteFloat(float value)
{
currentTransferWrite->GetCachedWriter().Write(value);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteDouble(double value)
{
currentTransferWrite->GetCachedWriter().Write(value);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteBuffer(int ptr, int size)
{
currentTransferWrite->GetCachedWriter().Write((void*)ptr, size);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteString(char* value, int size)
{
// TODO: optimize this, probably creating a new UnityStr is not needed
UnityStr tmpStr(value, size);
currentTransferWrite->Transfer(tmpStr, "does_not_matter", kNoTransferFlags);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteUnityEngineObject(int instance_id)
{
PPtr<Object> pptr;
pptr.SetInstanceID(instance_id);
currentTransferWrite->Transfer(pptr, "does_not_matter", kNoTransferFlags);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteGradient(GradientNEW* value)
{
currentTransferWrite->Transfer(*value,"does_not_matter",kNoTransferFlags);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteAnimationCurve(AnimationCurve* value)
{
currentTransferWrite->Transfer(*value,"does_not_matter",kNoTransferFlags);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteGUIStyle(GUIStyle* value)
{
currentTransferWrite->Transfer(*value,"does_not_matter",kNoTransferFlags);
}
void SERIALIZATION_SCRIPT_CALL_CONVENTION NativeExt_MonoBehaviourSerialization_WriteRectOffset(RectOffset* value)
{
currentTransferWrite->Transfer(*value,"does_not_matter",kNoTransferFlags);
}
#endif
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