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#ifndef MONOHEAPSHOTWRITER_H
#define MONOHEAPSHOTWRITER_H
#include "Runtime/Mono/MonoTypes.h"
#include "Runtime/Scripting/ScriptingUtility.h"
#include "MonoHeapShot.h"
#if ENABLE_MONO_HEAPSHOT
class MonoHeapShotWriter
{
public:
MonoHeapShotWriter();
~MonoHeapShotWriter();
void Start(HeapShotData* data);
void End();
void DumpObjectsReferencedByUnity();
void BeginObjectDump(MonoObject* obj, MonoClass* klass);
void EndObjectDump();
void DumpReference(gpointer ref, gpointer field);
inline const UInt8* GetData() const
{
return &(*m_Data)[0];
}
inline UInt32 GetDataSize() const
{
return m_Data->size();
}
private:
void WriteByte (UInt8 x);
void WritePointer (void* x);
void WriteInt32 (SInt32 x);
void WriteUInt32 (UInt32 x);
void WriteVInt (UInt32 x);
void WriteString (const char *str);
typedef std::vector<UInt8> Data;
HeapShotData* m_Data;
ClassHash* m_SeenItems;
int m_TypeCount;
int m_ObjecCount;
int m_ReferenceCount;
int m_FieldCount;
long m_SavedOutfileOffset;
};
#endif
#endif
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