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#ifndef MONOSCRIPT_H
#define MONOSCRIPT_H
#include "Runtime/Scripting/Backend/ScriptingTypes.h"
#include "Runtime/Scripting/TextAsset.h"
#include "MonoScriptType.h"
class MonoBehaviour;
class MonoManager;
struct CommonScriptingClasses;
struct MonoScriptCache;
/*
The MonoScript wraps a MonoClass and caches eg. some commonly used methods for fast access.
*/
class MonoScript : public TextAsset
{
public:
REGISTER_DERIVED_CLASS (MonoScript, TextAsset)
DECLARE_OBJECT_SERIALIZE (MonoScript)
MonoScript (MemLabelId label, ObjectCreationMode mode);
// virtual ~MonoScript (); declared-by-macro
void Init (ScriptingClassPtr scriptType);
void Init (const ScriptString& script, const std::string& className, const std::string& nameSpace, const std::string& assemblyIdentifier, bool isEditorScript);
const MonoScriptCache* GetScriptCache () const { return m_ScriptCache; }
// Returns the MonoClass with name GetScriptClassName ()
// Returns NULL if the MonoClass can't be found.
ScriptingClassPtr GetClass ();
MonoScriptType GetScriptType() const;
bool IsEditorScript () const { return m_IsEditorScript; }
ScriptingMethodPtr FindMethod (const char* name);
// Returns the className of the script
virtual const UnityStr& GetScriptClassName () const { return m_ClassName; }
UnityStr GetScriptFullClassName () const;
std::string GetNameSpace ()const;
// Rebuilds the cached information about the class
// This function should only be called from MonoManager
void Rebuild (ScriptingTypePtr klass);
const UnityStr& GetAssemblyName () const { return m_AssemblyName; }
/// Calls Rebuild to initialize the cached information about the class
void AwakeFromLoad(AwakeFromLoadMode mode);
void AwakeFromLoadThreaded ();
virtual bool ShouldIgnoreInGarbageDependencyTracking ();
#if UNITY_EDITOR
bool IsBuiltinScript() const;
const std::map<UnityStr, PPtr<Object> > GetDefaultReferences () { return m_DefaultReferences; }
void SetDefaultReferences (const std::map<UnityStr, PPtr<Object> >& references) { m_DefaultReferences = references; }
void SetIcon (PPtr<Object> icon);
PPtr<Object> GetIcon () const;
void SetEditorGraphData(Object* data);
PPtr<Object> GetEditorGraphData();
bool GetScriptTypeWasJustCreatedFromComponentMenu ();
void SetScriptTypeWasJustCreatedFromComponentMenu ();
#endif
int GetExecutionOrder () const { return m_ExecutionOrder; }
void SetExecutionOrder (SInt32 executionOrder);
UnityStr GetScriptName();
UInt32 GetPropertiesHash ();
private:
template<class TransferFunction>
void TransferPropertiesHash (TransferFunction& transfer);
void CleanupScriptCache ();
SInt32 m_ExecutionOrder;
UInt32 m_PropertiesHash;
const MonoScriptCache* m_ScriptCache;
UnityStr m_ClassName;
UnityStr m_Namespace;
UnityStr m_AssemblyName;
bool m_IsEditorScript;
#if UNITY_EDITOR
std::map<UnityStr, PPtr<Object> > m_DefaultReferences;
PPtr<Object> m_Icon;
PPtr<Object> m_EditorGraphData;
#endif
friend struct RemapAssemblyDuringBuild;
void RebuildFromAwake();
};
typedef MonoScript* MonoScriptPtr;
typedef PPtr<MonoScript> MonoScriptPPtr;
MonoScript* CreateMonoScriptFromScriptingType(ScriptingClassPtr klass);
const char* GetNameOfMethodByIndex(int index);
#if UNITY_EDITOR
std::string BuildScriptClassId(const std::string& assembly, const std::string& ns, const std::string& klass);
void GetScriptClassIdComponents(const std::string& scriptClassId, std::string& assembly, std::string& ns, std::string& klass);
#endif
extern const char* kBuildLogicGraphDllFile;
#endif
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