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#include "UnityPrefix.h"
#include "Runtime/Mono/MonoScript.h"
#include "Runtime/Mono/MonoScriptManager.h"
#include "Runtime/Threads/Thread.h"
#if ENABLE_SCRIPTING
template<typename T> MonoScript* FindScript(MonoScriptManager::Scripts& scripts, T& filter)
{
MonoScriptManager::Scripts::iterator i, next;
for (i= scripts.begin ();i != scripts.end ();i=next)
{
next = i; next++;
MonoScript* script = *i;
if (script == NULL)
{
scripts.erase (i);
}
else if (filter.Match(script))
return script;
}
return NULL;
}
struct MatchScriptByNameFilter
{
const char* name;
bool Match(MonoScript* ms) { return ms->GetScriptClassName() == name; }
};
struct MatchScriptByClassFilter
{
ScriptingClassPtr klass;
bool Match(MonoScript* ms) { return ms->GetClass() == klass; }
};
struct MatchScriptByClassNamespaceAssemblyFilter
{
// hold by const ref to minimize copying
std::string const& scriptClassName, nameSpace, assemblyName;
MatchScriptByClassNamespaceAssemblyFilter (std::string const& scriptName, std::string const& ns, std::string const& assembly)
: scriptClassName (scriptName), nameSpace (ns), assemblyName (assembly)
{}
bool Match(MonoScript* ms)
{
return ms->GetScriptClassName () == scriptClassName
&& ms->GetNameSpace () == nameSpace
&& ms->GetAssemblyName () == assemblyName;
}
};
static MonoScript* FindScript(ScriptingClassPtr klass, MonoScriptManager::Scripts& scripts)
{
MatchScriptByClassFilter filter;
filter.klass = klass;
return FindScript(scripts,filter);
}
static void AddScriptsToList(MonoScriptManager::Scripts& scripts, MonoScriptManager::AllScripts& addtothis)
{
MonoScriptManager::Scripts::iterator i, next;
for (i= scripts.begin ();i != scripts.end ();i=next)
{
next = i; next++;
MonoScript* script = *i;
if (script)
addtothis.insert (script);
else
{
scripts.erase (i);
}
}
}
MonoScriptManager::AllScripts MonoScriptManager::GetAllRuntimeScripts ()
{
ASSERT_RUNNING_ON_MAIN_THREAD
AllScripts scripts;
AddScriptsToList(m_RuntimeScripts,scripts);
return scripts;
}
MonoScript* MonoScriptManager::FindRuntimeScript (const string& className)
{
ASSERT_RUNNING_ON_MAIN_THREAD
MatchScriptByNameFilter filter;
filter.name = className.c_str();
return FindScript(m_RuntimeScripts,filter);
}
MonoScript* MonoScriptManager::FindRuntimeScript (const string& className, string const& nameSpace, string const& assembly)
{
ASSERT_RUNNING_ON_MAIN_THREAD
MatchScriptByClassNamespaceAssemblyFilter filter (className, nameSpace, assembly);
return FindScript (m_RuntimeScripts, filter);
}
MonoScript* MonoScriptManager::FindRuntimeScript (ScriptingClassPtr klass)
{
ASSERT_RUNNING_ON_MAIN_THREAD
return FindScript(klass,m_RuntimeScripts);
}
void MonoScriptManager::RegisterRuntimeScript (MonoScript& script)
{
ASSERT_RUNNING_ON_MAIN_THREAD
m_RuntimeScripts.insert (&script);
}
#if UNITY_EDITOR
MonoScript* MonoScriptManager::FindEditorScript (MonoClass* klass)
{
ASSERT_RUNNING_ON_MAIN_THREAD
return FindScript(klass,m_EditorScripts);
}
MonoScript* MonoScriptManager::FindEditorScript (const string& className)
{
ASSERT_RUNNING_ON_MAIN_THREAD
MatchScriptByNameFilter filter;
filter.name = className.c_str();
return FindScript(m_EditorScripts,filter);
}
void MonoScriptManager::RegisterEditorScript (MonoScript& script)
{
ASSERT_RUNNING_ON_MAIN_THREAD
m_EditorScripts.insert (&script);
}
MonoScriptManager::AllScripts MonoScriptManager::GetAllRuntimeAndEditorScripts ()
{
ASSERT_RUNNING_ON_MAIN_THREAD
AllScripts scripts;
AddScriptsToList(m_RuntimeScripts,scripts);
AddScriptsToList(m_EditorScripts,scripts);
return scripts;
}
#endif
#endif
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