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#ifndef NAVMESH_LAYERS_H
#define NAVMESH_LAYERS_H
#include "Runtime/BaseClasses/GameManager.h"
class NavMeshLayers : public GlobalGameManager
{
public:
struct NavMeshLayerData
{
DECLARE_SERIALIZE (NavMeshLayerData)
enum
{
kEditNone = 0,
kEditName = 1,
kEditCost = 2
};
UnityStr name;
float cost;
int editType;
};
enum BuiltinNavMeshLayers
{
kDefaultLayer = 0,
kNotWalkable = 1,
kJumpLayer = 2
};
NavMeshLayers (MemLabelId& label, ObjectCreationMode mode);
// ~NavMeshLayers (); declared-by-macro
REGISTER_DERIVED_CLASS (NavMeshLayers, GlobalGameManager)
DECLARE_OBJECT_SERIALIZE (NavMeshLayers)
virtual void Reset ();
virtual void AwakeFromLoad (AwakeFromLoadMode awakeMode);
virtual void CheckConsistency ();
void SetLayerCost (unsigned int index, float cost);
float GetLayerCost (unsigned int index) const;
int GetNavMeshLayerFromName (const UnityStr& layerName) const;
std::vector<std::string> NavMeshLayerNames () const;
enum
{
kBuiltinLayerCount = 3,
kLayerCount = 32
};
static const char* s_WarningCostLessThanOne;
private:
NavMeshLayerData m_Layers[kLayerCount];
};
NavMeshLayers& GetNavMeshLayers ();
#endif
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