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#pragma once
#include "Runtime/BaseClasses/GameManager.h"
#include "Runtime/Utilities/dynamic_array.h"
#include "Runtime/NavMesh/NavMeshTypes.h"
#if UNITY_EDITOR
#include "Editor/Src/NavMesh/NavMeshBuildSettings.h"
#endif
class NavMesh;
class dtNavMesh;
class NavMeshSettings : public LevelGameManager
{
public:
REGISTER_DERIVED_CLASS (NavMeshSettings, LevelGameManager);
DECLARE_OBJECT_SERIALIZE (NavMeshSettings);
NavMeshSettings (MemLabelId& label, ObjectCreationMode mode);
virtual void AwakeFromLoad (AwakeFromLoadMode mode);
virtual void Reset ();
inline void SetNavMesh (NavMesh* navMesh);
inline NavMesh* GetNavMesh ();
bool SetOffMeshPolyInstanceID (dtPolyRef ref, int instanceID);
void SetOffMeshPolyCostOverride (dtPolyRef ref, float costOverride);
void SetOffMeshPolyAccess (dtPolyRef ref, bool access);
#if UNITY_EDITOR
inline NavMeshBuildSettings& GetNavMeshBuildSettings ();
#endif
static void InitializeClass ();
static void CleanupClass ();
dtNavMesh* GetInternalNavMesh ();
private:
#if UNITY_EDITOR
NavMeshBuildSettings m_BuildSettings;
#endif
PPtr<NavMesh> m_NavMesh;
};
inline void NavMeshSettings::SetNavMesh (NavMesh* navMesh)
{
m_NavMesh = navMesh;
SetDirty ();
}
inline NavMesh* NavMeshSettings::GetNavMesh ()
{
return m_NavMesh;
}
#if UNITY_EDITOR
inline NavMeshBuildSettings& NavMeshSettings::GetNavMeshBuildSettings ()
{
return m_BuildSettings;
}
#endif
NavMeshSettings& GetNavMeshSettings ();
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