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#include "NetworkManager.h"
#if ENABLE_NETWORK
#include "MasterServerInterface.h"
#include "External/RakNet/builds/include/RakNetworkFactory.h"
#include "External/RakNet/builds/include/RakPeerInterface.h"
#include "External/RakNet/builds/include/RakNetStatistics.h"
#include "External/RakNet/builds/include/RakSleep.h"
#include "External/RakNet/builds/include/SocketLayer.h"
#endif
#include "Runtime/GameCode/CloneObject.h"
#include "BitStreamPacker.h"
#include "Runtime/Utilities/Utility.h"
NetworkManager::NetworkManager(BaseAllocator* baseAllocator, ObjectCreationMode mode)
: Super(baseAllocator, mode) { }
NetworkManager::~NetworkManager() { }
void NetworkManager::AddNetworkView (ListNode_& s) { }
void NetworkManager::AddAllNetworkView (ListNode_& s) { }
void NetworkManager::AddNonSyncNetworkView (ListNode_& s) { }
void NetworkManager::AwakeFromLoad (AwakeFromLoadMode awakeMode) { }
void NetworkManager::SetAssetToPrefab (const std::map<UnityGUID, PPtr<GameObject> >& mapping) { }
void NetworkManager::NetworkOnApplicationQuit() { }
void NetworkManager::InitializeSecurity() { }
int NetworkManager::InitializeServer(int connections, int listenPort, bool useNat)
{
return 0;
}
int NetworkManager::Connect(std::vector<string> IPs, int remotePort, int listenPort, const std::string& password)
{
return 0;
}
int NetworkManager::Connect(std::string IP, int remotePort, const std::string& password)
{
return 0;
}
int NetworkManager::Connect(std::string IP, int remotePort, int listenPort, const std::string& password)
{
return 0;
}
void NetworkManager::Disconnect(int timeout, bool resetParams) { }
void NetworkManager::CloseConnection(int target, bool sendDisconnect) { }
void NetworkManager::NetworkUpdate() { }
string NetworkManager::GetStats(int i)
{
return string();
}
void NetworkManager::ClientConnectionDisconnected(int msgType) { }
void NetworkManager::MsgNewConnection(SystemAddress clientAddress) { }
void NetworkManager::MsgClientInit() { }
void NetworkManager::RPCReceiveViewIDBatch (RPCParameters *rpcParameters) { }
void NetworkManager::RPCRequestViewIDBatch (RPCParameters *rpcParameters) { }
void NetworkManager::SendRPCBuffer (PlayerTable &player) { }
bool NetworkManager::MayReceiveFromPlayer( SystemAddress adress, int group )
{
return false;
}
bool NetworkManager::MaySendToPlayer( SystemAddress address, int group )
{
return false;
}
void NetworkManager::SetReceivingGroupEnabled (int playerIndex, int group, bool enabled) { }
void NetworkManager::SetSendingGroupEnabled (int group, bool enabled) { }
void NetworkManager::SetSendingGroupEnabled (int playerIndex, int group, bool enabled) { }
void NetworkManager::MsgStateUpdate(SystemAddress senderAddress) { }
void NetworkManager::DestroyPlayerObjects(NetworkPlayer playerID) { }
void NetworkManager::DestroyDelayed(NetworkViewID viewID) { }
void NetworkManager::RPCNetworkDestroy(RPCParameters *rpcParameters) { }
void NetworkManager::SetMessageQueueRunning(bool run) { }
void NetworkManager::RegisterRPC(const char* reg, void ( *functionPointer ) ( RPCParameters *rpcParms )) { }
void NetworkManager::PerformRPC(const std::string &function, int mode, RakNet::BitStream& parameters, NetworkViewID viewID, UInt32 group) { }
void NetworkManager::BroadcastRPC(const char* name, const RakNet::BitStream *parameters, PacketPriority priority, SystemAddress target, RakNetTime *includedTimestamp, UInt32 group ) { }
void NetworkManager::PerformRPCSpecificTarget(const char* function, PlayerTable *player, RakNet::BitStream& parameters, UInt32 group) { }
void NetworkManager::PeformRPCRelayAll(char *name, int mode, NetworkViewID viewID, UInt32 group, RakNetTime timestamp, SystemAddress sender, RakNet::BitStream &stream) { }
void NetworkManager::PerformRPCRelaySpecific(char *name, RakNet::BitStream *stream, NetworkPlayer player) { }
void NetworkManager::AddRPC(const std::string& name, NetworkPlayer sender, NetworkViewID viewID, UInt32 group, RakNet::BitStream& stream) { }
void NetworkManager::MsgRemoveRPCs() { }
void NetworkManager::RemoveRPCs(NetworkPlayer playerIndex, NetworkViewID viewID, UInt32 groupMask) { }
bool NetworkManager::ShouldIgnoreInGarbageDependencyTracking ()
{
return true;
}
#pragma mark -
NetworkView* NetworkManager::ViewIDToNetworkView(const NetworkViewID& ID)
{
return NULL;
}
NetworkViewID NetworkManager::NetworkViewToViewID(NetworkView* view)
{
NetworkViewID dummy;
return dummy;
}
int NetworkManager::GetValidInitIndex()
{
return 0;
}
NetworkViewID NetworkManager::AllocateViewID()
{
NetworkViewID dummy;
return dummy;
}
NetworkViewID NetworkManager::AllocateSceneViewID()
{
NetworkViewID dummy;
return dummy;
}
NetworkViewID NetworkManager::ValidateSceneViewID(NetworkView* validateView, NetworkViewID viewID)
{
NetworkViewID dummy;
return dummy;
}
bool NetworkManager::WasViewIdAllocatedByPlayer (NetworkViewID viewID, NetworkPlayer playerID)
{
return false;
}
bool NetworkManager::WasViewIdAllocatedByMe(NetworkViewID viewID)
{
return false;
}
NetworkPlayer NetworkManager::GetNetworkViewIDOwner(NetworkViewID viewID)
{
NetworkPlayer dummy;
return dummy;
}
int NetworkManager::GetPlayerID()
{
return 0;
}
int NetworkManager::GetPeerType()
{
return 0;
}
int NetworkManager::GetDebugLevel()
{
return 0;
}
SystemAddress NetworkManager::GetPlayerAddress()
{
return UNASSIGNED_SYSTEM_ADDRESS;
}
bool NetworkManager::IsClient()
{
return false;
}
bool NetworkManager::IsServer()
{
return false;
}
void NetworkManager::SetSimulation (NetworkSimulation simulation) { }
void NetworkManager::MsgClientDidDisconnect() { }
void NetworkManager::MsgClientDidDisconnect(SystemAddress clientAddress) { }
void NetworkManager::SetIncomingPassword (const std::string& incomingPassword) { }
std::string NetworkManager::GetIncomingPassword ()
{
return string();
}
int NetworkManager::GetMaxConnections()
{
return 0;
}
int NetworkManager::GetConnectionCount()
{
return 0;
}
PlayerTable* NetworkManager::GetPlayerEntry(SystemAddress playerAddress)
{
return NULL;
}
PlayerTable* NetworkManager::GetPlayerEntry(NetworkPlayer index)
{
return NULL;
}
SystemAddress NetworkManager::GetSystemAddressFromIndex(NetworkPlayer playerIndex)
{
return UNASSIGNED_SYSTEM_ADDRESS;
}
int NetworkManager::GetIndexFromSystemAddress(SystemAddress playerAddress)
{
return -1;
}
std::vector<PlayerTable> NetworkManager::GetPlayerAddresses()
{
return std::vector<PlayerTable>();
}
bool NetworkManager::IsPasswordProtected()
{
return false;
}
std::string NetworkManager::GetIPAddress()
{
return string();
}
std::string NetworkManager::GetExternalIP()
{
return std::string();
}
int NetworkManager::GetExternalPort()
{
return 0;
}
std::string NetworkManager::GetIPAddress(int player)
{
return string ();
}
int NetworkManager::GetPort()
{
return 0;
}
int NetworkManager::GetPort(int player)
{
return 0;
}
void NetworkManager::GetConnections(int* connection) { }
bool NetworkManager::GetUseNat()
{
return false;
}
void NetworkManager::SetUseNat(bool enabled) { }
template<class TransferFunc>
void NetworkManager::Transfer (TransferFunc& transfer) { }
int NetworkManager::GetLastPing (NetworkPlayer player)
{
return 0;
}
int NetworkManager::GetAveragePing (NetworkPlayer player)
{
return 0;
}
Object* NetworkManager::Instantiate (Object& prefab, Vector3f pos, Quaternionf rot, UInt32 group)
{
return NULL;
}
Object* NetworkManager::NetworkInstantiateImpl (RakNet::BitStream& bitstream, SystemAddress sender, RakNetTime time)
{
return NULL;
}
void NetworkManager::RPCNetworkInstantiate (RPCParameters* rpcParameters) { }
void NetworkManager::SetLevelPrefix(int levelPrefix) { }
IMPLEMENT_CLASS_HAS_INIT (NetworkManager)
IMPLEMENT_OBJECT_SERIALIZE (NetworkManager)
GET_MANAGER (NetworkManager)
GET_MANAGER_PTR (NetworkManager)
void NetworkManager::InitializeClass () { }
void NetworkManager::CleanupClass () { }
bool NetworkManager::MaySend( int group )
{
return false;
}
RakNetTime NetworkManager::GetTimestamp()
{
return 0;
}
double NetworkManager::GetTime()
{
return 0;
}
RakPeerInterface* NetworkManager::GetPeer()
{
return 0;
}
void NetworkManager::SwapFacilitatorID(SystemAddress newAddress) { }
void NetworkManager::SetOldMasterServerAddress(SystemAddress address) { }
void NetworkManager::SetConnTesterAddress(SystemAddress address) { }
int NetworkManager::TestConnection(bool forceNATType, bool forceTest)
{
return -1;
}
void NetworkManager::SetMaxConnections(int connections) { }
void NetworkManager::PingWrapper(Ping *time) { }
static SystemAddress dummy_system_address;
SystemAddress& NetworkManager::GetFacilitatorAddress(bool resolve)
{
return dummy_system_address;
}
ConnectionTester::ConnectionTester(SystemAddress address) { }
ConnectionTester::~ConnectionTester() { }
void ConnectionTester::SetAddress(SystemAddress address) { }
int ConnectionTester::Update()
{
return 0;
}
void ConnectionTester::ReportTestSucceeded() { }
int ConnectionTester::RunTest(bool forceNATType)
{
return 0;
}
// NetworkView
NetworkView::NetworkView (BaseAllocator* baseAllocator, ObjectCreationMode mode)
: Super(baseAllocator, mode)
, m_Node (this)
, m_AllNode(this) { }
NetworkView::~NetworkView () { }
void NetworkView::Update() { }
void NetworkView::RPCCall (const std::string &function, int inMode, MonoArray* args) { }
void NetworkView::RPCCallSpecificTarget (const std::string &function, NetworkPlayer target, MonoArray* args) { }
void NetworkView::AddToManager () { }
void NetworkView::RemoveFromManager () { }
void NetworkView::SetupSceneViewID () { }
void NetworkView::AwakeFromLoad (AwakeFromLoadMode mode) { }
void NetworkView::SetObserved (Unity::Component* component) { }
Unity::Component* NetworkView::GetObserved ()
{
return NULL;
}
void NetworkView::Unpack (RakNet::BitStream& bitStream, NetworkMessageInfo& info, int msgType) { }
bool NetworkView::Pack(RakNet::BitStream &stream, PackState* writeStatePtr, UInt8* readData, int &readSize, int msgID)
{
return false;
}
void NetworkView::Send (SystemAddress systemAddress, bool broadcast) { }
void NetworkView::SendToAllButOwner() { }
NetworkViewID NetworkView::GetViewID()
{
NetworkViewID dummy;
return dummy;
}
void NetworkView::SetViewID(NetworkViewID viewID) { }
void NetworkView::SetGroup(unsigned group) { }
void NetworkView::Reset () { }
void NetworkView::SetStateSynchronization (int sync) { }
void NetworkView::SetInitState(int index, bool isSent) { }
bool NetworkView::GetInitStateStatus(int index)
{
return false;
}
void NetworkView::ClearInitStateAndOwner() { }
bool NetworkView::SetPlayerScope(NetworkPlayer playerIndex, bool relevancy)
{
return false;
}
void NetworkView::SetScope(unsigned int initIndex, bool relevancy) { }
bool NetworkView::CheckScope(int initIndex)
{
return false;
}
template<class TransferFunc>
void NetworkView::Transfer (TransferFunc& transfer) { }
SystemAddress NetworkView::GetOwnerAddress ()
{
return UNASSIGNED_SYSTEM_ADDRESS;
}
void RegisterRPC (const char* name) { }
void NetworkView::InitializeClass () { }
void NetworkView::CleanupClass () { }
IMPLEMENT_CLASS_HAS_INIT (NetworkView)
IMPLEMENT_OBJECT_SERIALIZE (NetworkView)
// BitStreamPacker
void BitstreamPacker::ReadPackState (Quaternionf& t) { }
void BitstreamPacker::ReadPackState (Vector3f& t) { }
void BitstreamPacker::WritePackState (Vector3f& t) { }
void BitstreamPacker::WritePackState (Quaternionf& t) { }
void BitstreamPacker::WritePackState (string& t) { }
void BitstreamPacker::ReadPackState (string& t) { }
void BitstreamPacker::WritePackState (char* t, int& length) { }
void BitstreamPacker::ReadPackState (char*& t, int& length) { }
void BitstreamPacker::ReadPackState (NetworkViewID& t) { }
void BitstreamPacker::WritePackState (NetworkViewID& t) { }
#define READ_WRITE_PACKSTATE(TYPE) \
void BitstreamPacker::ReadPackState (TYPE& t) \
{ \
} \
void BitstreamPacker::WritePackState (TYPE t) \
{ \
}
READ_WRITE_PACKSTATE(UInt32)
READ_WRITE_PACKSTATE(float)
READ_WRITE_PACKSTATE(short)
READ_WRITE_PACKSTATE(UInt8)
READ_WRITE_PACKSTATE(bool)
void BitstreamPacker::Serialize (NetworkViewID& value) { }
void BitstreamPacker::Serialize (float& value, float maxDelta) { }
void BitstreamPacker::Serialize (bool& value) { }
#define SERIALIZE(TYPE) void BitstreamPacker::Serialize (TYPE& value) {\
}
SERIALIZE(UInt32)
SERIALIZE(short)
SERIALIZE(UInt8)
void BitstreamPacker::Serialize (Vector3f& value, float maxDelta) { }
void BitstreamPacker::Serialize (Quaternionf& value, float maxDelta) { }
void BitstreamPacker::Serialize (std::string& value) { }
void BitstreamPacker::Serialize (char* value, int& valueLength) { }
BitstreamPacker::BitstreamPacker (RakNet::BitStream& stream, std::vector<UInt8>* delta, UInt8* readData, int readSize, bool reading) { }
BitstreamPacker::BitstreamPacker (RakNet::BitStream& stream, bool reading) { }
void BitstreamPacker::Init(RakNet::BitStream& stream, std::vector<UInt8>* delta, UInt8* readData, int readSize, bool reading) { }
// MasterServerInterface
MasterServerInterface::MasterServerInterface(BaseAllocator* baseAllocator, ObjectCreationMode mode)
: Super(baseAllocator, mode) { }
MasterServerInterface::~MasterServerInterface() { }
void MasterServerInterface::NetworkOnApplicationQuit() { }
// Resolve the master server address if it is invalid
void ResolveMasterServerAddress(SystemAddress& address) { }
void MasterServerInterface::Connect() { }
void MasterServerInterface::ProcessPacket(Packet *packet) { }
void MasterServerInterface::NetworkUpdate() { }
void MasterServerInterface::QueryHostList() { }
void MasterServerInterface::QueryHostList(string gameType) { }
void MasterServerInterface::ClearHostList() { }
bool MasterServerInterface::PopulateUpdate()
{
return false;
}
bool MasterServerInterface::PopulateUpdate(string gameName, string comment)
{
return false;
}
void MasterServerInterface::RegisterHost(string gameType, string gameName, string comment) { }
// Uses the game server peer
void MasterServerInterface::SendHostUpdate() { }
void MasterServerInterface::Disconnect() { }
// Uses the game server peer
void MasterServerInterface::UnregisterHost() { }
std::vector<HostData> MasterServerInterface::PollHostList()
{
return std::vector<HostData>();
}
void MasterServerInterface::ResetHostState() { }
IMPLEMENT_CLASS (MasterServerInterface)
GET_MANAGER (MasterServerInterface)
GET_MANAGER_PTR (MasterServerInterface)
// Utilities
std::string GetLocalIP()
{
std::string s = "0.0.0.0";
return s;
}
bool CheckForPublicAddress()
{
return false;
}
int Ping::GetTime()
{
return 0;
}
void Ping::SetTime(int value) { }
int Ping::GetIsDone()
{
return 0;
}
void Ping::SetIsDone(bool value) { }
std::string Ping::GetIP()
{
return std::string();
}
void Ping::SetIP(std::string value) { }
// NetworkViewID
std::string NetworkViewID::ToString () const
{
return std::string();
}
bool operator == (const NetworkViewID& lhs, const NetworkViewID& rhs)
{
return false;
}
// NetworkViewIDAllocator
NetworkViewIDAllocator::NetworkViewIDAllocator() { }
// RakNet
using namespace RakNet;
BitStream::BitStream() { }
BitStream::~BitStream() { }
LightweightDatabaseClient::LightweightDatabaseClient() { }
LightweightDatabaseClient::~LightweightDatabaseClient() { }
using namespace DataStructures;
Table::Cell::Cell() { }
Table::Cell::~Cell() { }
NatPunchthroughClient::NatPunchthroughClient() { }
NatPunchthroughClient::~NatPunchthroughClient() { }
bool NatPunchthroughClient::OpenNAT(RakNetGUID destination, SystemAddress facilitator)
{
return true;
}
void NatPunchthroughClient::Clear(void) { }
void NatPunchthroughClient::OnAttach(void) { }
void NatPunchthroughClient::Update(void) { }
PluginReceiveResult NatPunchthroughClient::OnReceive(Packet *packet)
{
return RR_STOP_PROCESSING_AND_DEALLOCATE;
}
void NatPunchthroughClient::OnClosedConnection(SystemAddress systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason) { }
void NatPunchthroughClient::OnRakPeerShutdown(void) { }
PluginInterface2::PluginInterface2() { }
PluginInterface2::~PluginInterface2() { }
const char *SystemAddress::ToString(bool writePort) const
{
return "";
}
void SystemAddress::SetBinaryAddress(const char *str) { }
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