1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
|
#include "UnityPrefix.h"
#if ENABLE_SOCKETS
#include "MulticastSocket.h"
#include "SocketUtils.h"
#if UNITY_EDITOR && UNITY_OSX
#include <ifaddrs.h>
#include <net/if.h>
#endif
MulticastSocket::MulticastSocket()
: Socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)
, m_Bound(false)
{
SetReuseAddress(true);
#if UNITY_WINRT
m_initalised = false;
#endif
}
#if !UNITY_WINRT
bool MulticastSocket::Initialize(const char* group, unsigned short port, bool block)
{
if (!SetBlocking(block))
return false;
SetupAddress(inet_addr(group), htons(port), &m_MulticastAddress);
return true;
}
bool MulticastSocket::Join()
{
if (!m_Bound)
{
struct sockaddr_in listen_addr;
SetupAddress(htonl(INADDR_ANY), m_MulticastAddress.sin_port, &listen_addr);
if (CheckError(bind(m_SocketHandle, (struct sockaddr*) &listen_addr, sizeof(sockaddr_in)), "bind failed"))
return false;
m_Bound = true;
}
#if UNITY_EDITOR
// Join the multicast group on all valid network addresses, so that a lower value routing metric adapter doesn't
// override a higher value routing metric adapter from processing the message (e.g. Ethernet and Wifi); This is
// primarily needed to fix the Profiler being able to auto-discover available players
// NOTE: Simply because we are able to join a multicast group doesn't mean that the port isn't blocked by a firewall.
// A common issue among Windows machines is when a network is marked as "Public" and when Unity first ran the user
// disallowed traffic on Public networks to come through the firewall.
return SetOptionForAllAddresses(IP_ADD_MEMBERSHIP, "unable to join multicast group");
#else
struct ip_mreq mreq;
mreq.imr_multiaddr.s_addr = m_MulticastAddress.sin_addr.s_addr;
mreq.imr_interface.s_addr = htonl(INADDR_ANY);
return !CheckError(SetSocketOption(IPPROTO_IP, IP_ADD_MEMBERSHIP, &mreq, sizeof(mreq)), "unable to join multicast group");
#endif
}
bool MulticastSocket::Disband()
{
#if UNITY_EDITOR
return SetOptionForAllAddresses(IP_DROP_MEMBERSHIP, "unable to disband multicast group");
#else
struct ip_mreq mreq;
mreq.imr_multiaddr.s_addr = m_MulticastAddress.sin_addr.s_addr;
mreq.imr_interface.s_addr = htonl(INADDR_ANY);
return !CheckError(SetSocketOption(IPPROTO_IP, IP_DROP_MEMBERSHIP, &mreq, sizeof(mreq)), "unable to disband multicast group");
#endif
}
#if UNITY_EDITOR
bool MulticastSocket::SetOptionForAllAddresses(int option, const char* msg)
{
bool error = false;
// Windows doesn't have the getifaddrs call and OSX doesn't return all addresses with an empty
// string passed to getaddrinfo, so it is necessary to have two approaches.
#if UNITY_WIN
#define IFADDR_T ADDRINFOA
#define PIFADDR_T PADDRINFOA
#define GET_PSOCKADDR(i) i->ai_addr
#define GET_NEXT_IFADDR(i) i->ai_next
#define FREE_IFADDRS(i) freeaddrinfo(i);
// Set the filter to return network addresses that can handle multicast (udp)
IFADDR_T hints;
memset(&hints, 0, sizeof(hints));
hints.ai_flags = AI_ADDRCONFIG;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
PIFADDR_T ifaddr = NULL;
// Empty string is sent to return all addresses registered to the local computer
getaddrinfo("", NULL, &hints, &ifaddr);
#else
#define IFADDR_T ifaddrs
#define PIFADDR_T ifaddrs*
#define GET_PSOCKADDR(i) i->ifa_addr
#define GET_NEXT_IFADDR(i) i->ifa_next
#define FREE_IFADDRS(i) freeifaddrs(i);
PIFADDR_T ifaddr = NULL;
if (getifaddrs(&ifaddr) != -1)
#endif
{
PIFADDR_T ifa = ifaddr;
while (ifa)
{
#if !UNITY_WIN
// We only care about IPv4 interfaces that support multicast
if (ifa->ifa_addr != NULL && ifa->ifa_addr->sa_family == AF_INET && (ifa->ifa_flags & IFF_MULTICAST) != 0)
#endif
{
sockaddr_in* addr = (sockaddr_in*)GET_PSOCKADDR(ifa);
//char* address = inet_ntoa(addr->sin_addr);
struct ip_mreq mreq;
mreq.imr_multiaddr= m_MulticastAddress.sin_addr;
mreq.imr_interface = addr->sin_addr;
error |= CheckError(SetSocketOption(IPPROTO_IP, option, &mreq, sizeof(mreq)), msg);
}
ifa = GET_NEXT_IFADDR(ifa);
}
}
FREE_IFADDRS(ifaddr);
#undef IFADDR_T
#undef PIFADDR_T
#undef GET_PSOCKADDR
#undef GET_NEXT_IFADDR
#undef FREE_IFADDRS
return !error;
}
#endif
bool MulticastSocket::SetTTL(unsigned char ttl)
{
#if UNITY_XENON
return false;
#else
return !CheckError(SetSocketOption(IPPROTO_IP, IP_MULTICAST_TTL, &ttl, sizeof(ttl)), "failed to set TTL");
#endif
}
bool MulticastSocket::SetLoop(bool loop)
{
#if UNITY_XENON
return false;
#else
return !CheckError(SetSocketOption(IPPROTO_IP, IP_MULTICAST_LOOP, loop), "failed to set loop mode");
#endif
}
bool MulticastSocket::SetBroadcast(bool broadcast)
{
return !CheckError(SetSocketOption(SOL_SOCKET, SO_BROADCAST, broadcast), "failed to set broadcast mode");
}
int MulticastSocket::Send(const void* data, size_t data_len)
{
SendUserData userData;
userData.dstAddr = (sockaddr*)&m_MulticastAddress;
userData.dstLen = sizeof(m_MulticastAddress);
return Socket::Send(data, data_len, &userData);
}
int MulticastSocket::Recv(void* data, size_t data_len, RecvUserData* userData)
{
int result = Socket::Recv(data, data_len, userData);
return result;
}
#undef Error
#undef SocketError
// ---------------------------------------------------------------------------
#if ENABLE_UNIT_TESTS && !UNITY_XENON
#include "External/UnitTest++/src/UnitTest++.h"
#include "NetworkUtility.h"
SUITE (MulticastSocketTests)
{
struct SocketFixture
{
SocketFixture()
{
NetworkInitialize();
};
~SocketFixture()
{
NetworkCleanup();
}
};
#if !UNITY_XENON
TEST_FIXTURE(SocketFixture, Multicast)
{
char actual[10], expected[] = "foobar";
MulticastSocket sender;
CHECK(sender.Initialize("225.0.0.224", 54996));
CHECK(sender.SetTTL(0));
CHECK(sender.SetLoop(true));
MulticastSocket receiver;
CHECK(receiver.Initialize("225.0.0.224", 54996, true));
CHECK(receiver.Join());
CHECK_EQUAL(sizeof(expected), sender.Send(expected, sizeof(expected)));
CHECK_EQUAL(sizeof(expected), receiver.Recv(actual, sizeof(actual)));
CHECK_EQUAL(expected, actual);
CHECK(receiver.Disband());
}
#endif
}
#endif //ENABLE_UNIT_TESTS
#endif // !UNITY_WINRT
#endif // ENABLE_SOCKETS
|