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#ifndef UNITY_NETWORK_STUBS_H_
#define UNITY_NETWORK_STUBS_H_
#if !ENABLE_NETWORK
typedef int RPCParameters;
struct SystemAddress
{
const char *ToString(bool writePort=true) const { return "dummy-system-address"; }
void SetBinaryAddress(const char *str) {}
unsigned int binaryAddress;
unsigned short port;
};
//typedef int NetworkPlayer;
typedef int AssetToPrefab;
typedef int NatPunchthrough;
typedef unsigned int RakNetTime;
typedef long long RakNetTimeNS;
class RakPeerInterface;
//class NetworkMessageInfo;
//typedef int PlayerTable;
//typedef int HostData;
/*class Ping
{
int m_Time;
bool m_IsDone;
std::string m_IP;
// Mutex m_Mutex;
public:
int GetTime() { return m_Time; }
void SetTime(int value) { m_Time = value; }
int GetIsDone() { return m_IsDone; }
void SetIsDone(bool value) { m_IsDone=value; }
std::string GetIP() { return m_IP; }
void SetIP(std::string value) { m_IP = value; }
};*/
class BitstreamPacker
{
public:
template<class A>
void Serialize( A const& a ) {}
template<class A, class B>
void Serialize( A const& a, B const& b ) {}
bool IsReading() const { return false; }
bool IsWriting() const { return false; }
};
namespace RakNet {
class BitStream;
}
typedef int PacketPriority;
/*{
SYSTEM_PRIORITY, /// \internal Used by RakNet to send above-high priority messages.
HIGH_PRIORITY, /// High priority messages are send before medium priority messages.
MEDIUM_PRIORITY, /// Medium priority messages are send before low priority messages.
LOW_PRIORITY, /// Low priority messages are only sent when no other messages are waiting.
NUMBER_OF_PRIORITIES
};*/
#endif
#endif // UNITY_NETWORK_STUBS_H_
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