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#pragma once
#include "Configuration/UnityConfigure.h"
#if ENABLE_NETWORK
#include "External/RakNet/builds/include/BitStream.h"
#include "Runtime/Serialize/SerializeUtility.h"
struct NetworkViewID
{
private:
UInt32 m_LevelPrefix;
UInt32 m_ID;
UInt32 m_Type;///< enum { Allocated = 0, Scene = 1 }
public:
DECLARE_SERIALIZE(NetworkViewID)
NetworkViewID () :
m_LevelPrefix (0),
m_ID (0),
m_Type (0)
{ }
enum { kAllocatedID = 0, kSceneID = 1 };
// Pack the view id into a 16 bit or 32 bit number based on how big the number is
void Write (RakNet::BitStream& stream);
bool Read (RakNet::BitStream& stream);
friend bool operator < (const NetworkViewID& lhs, const NetworkViewID& rhs);
friend bool operator != (const NetworkViewID& lhs, const NetworkViewID& rhs);
friend bool operator == (const NetworkViewID& lhs, const NetworkViewID& rhs);
void SetSceneID (UInt32 sceneID);
void SetAllocatedID (UInt32 sceneID);
bool IsSceneID() { return m_Type == kSceneID; }
void ReplaceLevelPrefix (UInt32 levelPrefix);
UInt32 GetIndex () const { return m_ID; }
std::string ToString() const;
static NetworkViewID GetUnassignedViewID() { NetworkViewID viewID; return viewID; }
};
template<class TransferFunc>
void NetworkViewID::Transfer (TransferFunc& transfer)
{
TRANSFER(m_ID);
TRANSFER(m_Type);
}
#endif
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