blob: 07e2159fbab1eb657f933b742570c6846ee2fd6d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
#pragma once
#if ENABLE_PLAYERCONNECTION
#define ENABLE_LISTEN_SOCKET (!UNITY_FLASH)
#include "GeneralConnection.h"
#include "Runtime/Serialize/SwapEndianBytes.h"
#if UNITY_WIN
#include <winsock2.h>
#include <ws2tcpip.h>
#elif UNITY_XENON
#include <xtl.h>
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <fcntl.h>
#include <errno.h>
#endif
#include "Runtime/Profiler/TimeHelper.h"
#include "Runtime/Threads/Mutex.h"
#if UNITY_ANDROID
#include <sys/un.h>
#endif
// flags are bits denoting capabilities of the broadcaster
enum PlayerConnectionInitiateMode
{
kPlayerConnectionInitiateByListening,
kPlayerConnectionInitiateByConnecting
};
class PlayerConnection : public GeneralConnection
{
public:
PlayerConnection (const std::string& dataPath = "", unsigned short multicastPort = PLAYER_MULTICAST_PORT, bool enableDebugging=false);
static void Initialize (const std::string& dataPath, bool enableDebugging=false);
static void Cleanup ();
// Singleton accessor for playerconnection
static PlayerConnection& Get ();
static PlayerConnection* ms_Instance;
void Poll ();
inline bool AllowDebugging () { return (0 != m_AllowDebugging); }
bool ShouldEnableProfiler() { return m_EnableProfiler != 0; }
// ugly hack to fix gfx tests
inline bool IsTestrigMode() { return (m_InitiateMode == kPlayerConnectionInitiateByConnecting); }
inline bool HasBytesToSend() { return GeneralConnection::HasBytesToSend(); }
private:
virtual bool IsServer() { return true; }
bool ReadConfigFile (const std::string& dataPath);
void CreateListenSocket ();
void CreateUnixSocket();
void InitializeMulticastAddress (UInt16 multicastPort);
void PollListenMode ();
void PollConnectMode ();
void CreateAndReportConnection(TSocketHandle socketHandle);
std::string ConstructWhoamiString ();
bool ImmediateConnect () const
{
return ms_RunningUnitTests
|| m_WaitingForPlayerConnectionBeforeStartingPlayback;
}
#if ENABLE_LISTEN_SOCKET
static void InitializeListenSocket(ServerSocket& socket, const std::string& localIP, int listenPort);
#endif
#if UNITY_ANDROID
static void InitializeUnixSocket(ServerSocket& socket, const std::string& socketname);
#endif
private:
bool m_IsPlayerConnectionEnabled;
PlayerConnectionInitiateMode m_InitiateMode;
bool m_WaitingForPlayerConnectionBeforeStartingPlayback;
// player specific
unsigned short m_ListenPort;
std::string m_HostName;
std::string m_WhoAmI;
#if ENABLE_LISTEN_SOCKET
ServerSocket m_ListenSocket; // player only
#endif
#if UNITY_ANDROID
ServerSocket m_UnixSocket; // local
#endif
UInt32 m_EditorGuid;
int m_AllowDebugging;
int m_EnableProfiler;
int m_NumIPs;
std::string m_ConnectToIP;
char m_ConnectToIPList[10][16];
ABSOLUTE_TIME m_LastMulticast;
};
void InstallPlayerConnectionLogging (bool install);
void TransferFileOverPlayerConnection(const std::string& fname, void* body, unsigned int length, void* header = 0, unsigned int headerLength = 0);
void NotifyFileReadyOverPlayerConnection(const std::string& fname);
#endif // ENABLE_PLAYERCONNECTION
|