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#include "UnityPrefix.h"
#if ENABLE_SOCKETS
#include "Runtime/Network/Sockets.h"
#include "Runtime/Profiler/TimeHelper.h"
#include "PlatformDependent/CommonWebPlugin/Verification.h"
#if UNITY_WIN
#include "PlatformDependent/Win/GetFormattedErrorString.h"
#endif
#define SUPPORT_NON_BLOCKING !UNITY_FLASH
#include "SocketUtils.h"
#define SocketError(msg, identifier) { DebugStringToFile(Format("Socket: %s, error: %s(%d)", msg, GetSocketErrorMsg(Socket::GetError()).c_str(), Socket::GetError()), 0, __FILE_STRIPPED__, __LINE__, kError, 0, identifier); }
#if !UNITY_WINRT
int Socket::PollAsyncConnection(int socketHandle, time_t timeoutMS)
{
#if SUPPORT_NON_BLOCKING
// Set timeout on socket connection
struct timeval tv;
tv.tv_sec = timeoutMS / 1000;
tv.tv_usec = (timeoutMS - tv.tv_sec * 1000) * 1000;
if (timeoutMS == 0)
tv.tv_usec = 10;
fd_set fdset;
FD_ZERO(&fdset);
FD_SET(socketHandle, &fdset);
fd_set exceptfds;
FD_ZERO(&exceptfds);
FD_SET(socketHandle, &exceptfds);
#if UNITY_PS3
int selectedDescriptors = socketselect(socketHandle + 1, NULL, &fdset, &exceptfds, &tv);
#else
int selectedDescriptors = select(socketHandle + 1, NULL, &fdset, &exceptfds, &tv);
#endif
// we need one selected descriptor to be able to determine socket state
if (selectedDescriptors == 1)
{
#if USE_WINSOCK_APIS
if (FD_ISSET(socketHandle, &fdset) && !FD_ISSET(socketHandle, &exceptfds))
{
Socket::SetError(0);
return 0;
}
Socket::SetError(WSAECONNREFUSED);
#else
int so_error = 0;
socklen_t len = sizeof (so_error);
if (getsockopt(socketHandle, SOL_SOCKET, SO_ERROR, &so_error, &len) > -1)
if (Socket::SetError(so_error) == 0)
return 0;
#endif
}
// we don't have any writeable or errornous descriptors yet
else if (selectedDescriptors == 0)
{
Socket::SetError(kPlatformConnectWouldBlock);
}
return -1;
#endif // SUPPORT_NON_BLOCKING
return 0;
}
// ---------------------------------------------------------------
// Socket::Statics
// ---------------------------------------------------------------
int Socket::Close(int socketHandle)
{
#if USE_WINSOCK_APIS
return closesocket(socketHandle);
#elif UNITY_PS3
return socketclose(socketHandle);
#else
return close(socketHandle);
#endif
}
int Socket::Connect(const char* ip, unsigned short port, time_t timeoutMS, bool polling, bool logConnectError)
{
struct sockaddr_in addr;
SetupAddress(inet_addr(ip), htons(port), &addr);
return Connect((const sockaddr*) &addr, sizeof(addr), timeoutMS, polling, logConnectError);
}
UInt32 ComputeIdentifier(const sockaddr* addr)
{
if (addr == NULL)
return 0;
UInt32 identifier = CRCBegin();
identifier = CRCFeed( identifier, (const UInt8*)&( ((const sockaddr_in*)addr)->sin_addr.s_addr ), sizeof(unsigned long) );
identifier = CRCFeed( identifier, (const UInt8*)&( ((const sockaddr_in*)addr)->sin_port ), sizeof(unsigned short) );
identifier = CRCDone(identifier);
return identifier;
}
int Socket::Connect(const sockaddr* addr, socklen_t addr_len, time_t timeoutMS, bool polling, bool logConnectError)
{
int socketHandle;
int identifier = (int)ComputeIdentifier(addr);
CheckError(socketHandle = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP), polling ? NULL : "failed to create socket", 0, identifier);
int so_error = 0;
#if SUPPORT_NON_BLOCKING
if (!SetBlocking(socketHandle, false) && !polling)
ErrorStringMsg("unable to set blocking mode");
if (CheckError(connect(socketHandle, addr, addr_len), (logConnectError && !polling) ? "connect failed" : NULL, kPlatformConnectWouldBlock, identifier))
so_error = -1;
// Ensure that the connection is alive
if (so_error == 0 && timeoutMS != -1)
{
if (CheckError(PollAsyncConnection(socketHandle, timeoutMS), (logConnectError && !polling) ? "connect failed" : NULL, 0, identifier))
so_error = -1;
}
#else
if (CheckError(connect(socketHandle, addr, addr_len), (logConnectError && !polling) ? "connect failed" : NULL, 0, identifier))
so_error = -1;
#endif
// Handle connection error
if (so_error != 0)
{
if(logConnectError && !polling)
DebugStringToFile(Format("connect failed"), 0, __FILE_STRIPPED__, __LINE__, kError, 0, identifier);
Close(socketHandle);
return -1;
}
RemoveErrorWithIdentifierFromConsole(identifier);
return socketHandle;
}
bool Socket::SetBlocking(int socketHandle, bool blocking)
{
bool success = true;
#if !SUPPORT_NON_BLOCKING
success = blocking;
#elif UNITY_PS3
int nonBlockingValue = blocking ? 0 : 1;
if (setsockopt(socketHandle, SOL_SOCKET, SO_NBIO, &nonBlockingValue, sizeof(nonBlockingValue)) != 0)
success = false;
#elif USE_WINSOCK_APIS
u_long nonBlocking = blocking ? 0 : 1;
if (ioctlsocket(socketHandle, FIONBIO, &nonBlocking) != 0)
success = false;
#else // unix
if ((fcntl(socketHandle, F_SETFL, blocking ? 0 : O_NONBLOCK) == -1))
success = false;
#endif
return success;
}
// ---------------------------------------------------------------
// Base Socket
// ---------------------------------------------------------------
Socket::Socket(int domain, int type, int protocol)
: m_SocketError(0)
, m_SendRecvFlags(0)
{
if (!CheckError(m_SocketHandle = socket(domain, type, protocol), "unable to create socket"))
SetIgnoreSIGPIPE(true);
}
int Socket::SetSocketOption(int level, int option, void* value, size_t value_len)
{
return setsockopt(m_SocketHandle, level, option, (char*) value, value_len);
}
int Socket::SetSocketOption(int level, int option, bool optionValue)
{
#if USE_WINSOCK_APIS
BOOL val = optionValue ? TRUE : FALSE;
#else
int val = !!optionValue;
#endif
return SetSocketOption(level, option, &val, sizeof(val));
}
bool Socket::SetReuseAddress(bool reuse)
{
if (CheckError(SetSocketOption(SOL_SOCKET, SO_REUSEADDR, reuse), "set reusable addr failed"))
return false;
#ifdef SO_REUSEPORT
if (CheckError(SetSocketOption(SOL_SOCKET, SO_REUSEPORT, reuse), "set reusable port failed"))
return false;
#endif
return true;
}
int Socket::Send(const void* data, size_t data_len, SendUserData* userData)
{
int result;
if (userData != NULL)
{
result = sendto(m_SocketHandle, (char*) data, data_len, userData->flags | m_SendRecvFlags, userData->dstAddr, userData->dstLen);
}
else
{
result = sendto(m_SocketHandle, (char*) data, data_len, m_SendRecvFlags, NULL, 0);
}
CheckError(result);
return result;
}
int Socket::Recv(void* data, size_t data_len, RecvUserData* userData)
{
int result;
if (userData != NULL)
{
result = recvfrom(m_SocketHandle, (char*) data, data_len, userData->flags | m_SendRecvFlags, userData->srcAddr, &userData->srcLen);
}
else
{
result = recvfrom(m_SocketHandle, (char*) data, data_len, m_SendRecvFlags, NULL, NULL);
}
CheckError(result);
return result;
}
bool Socket::WaitForAvailableSendBuffer( time_t timeoutMS )
{
// Set timeout on socket connection
struct timeval tv;
tv.tv_sec = timeoutMS / 1000;
tv.tv_usec = (timeoutMS - tv.tv_sec * 1000) * 1000;
fd_set fdset;
FD_ZERO(&fdset);
FD_SET(m_SocketHandle, &fdset);
#if UNITY_PS3
return socketselect(m_SocketHandle + 1, NULL, &fdset, NULL, &tv) == 1;
#else
return select(m_SocketHandle + 1, NULL, &fdset, NULL, &tv) == 1;
#endif
}
bool Socket::WaitForAvailableRecvData( time_t timeoutMS )
{
// Set timeout on socket connection
struct timeval tv;
tv.tv_sec = timeoutMS / 1000;
tv.tv_usec = (timeoutMS - tv.tv_sec * 1000) * 1000;
fd_set fdset;
FD_ZERO(&fdset);
FD_SET(m_SocketHandle, &fdset);
#if UNITY_PS3
return socketselect(m_SocketHandle + 1, &fdset, NULL, NULL, &tv) == 1;
#else
return select(m_SocketHandle + 1, &fdset, NULL, NULL, &tv) == 1;
#endif
}
#endif // !UNITY_WINRT
std::string GetSocketErrorMsg(int error)
{
#if UNITY_WIN
return WideToUtf8( GetHResultErrorMessage(error) );
#elif UNITY_FLASH || UNITY_XENON
return "Unknown network error";
#else
return strerror(error);
#endif
}
Socket::Socket(TSocketHandle socketHandle)
: m_SocketError(0)
, m_SendRecvFlags(0)
, m_SocketHandle(socketHandle)
{
#if UNITY_WINRT
AssertBreak(nullptr != m_SocketHandle);
#else
AssertBreak(m_SocketHandle >= 0);
#endif
SetIgnoreSIGPIPE(true);
}
Socket::~Socket()
{
Close(m_SocketHandle);
}
bool Socket::WouldBlockError()
{
int error = Socket::GetError();
return error == kPlatformConnectWouldBlock
|| error == kPlatformStreamWouldBlock
|| error == kPlatformAcceptWouldBlock;
}
bool Socket::SetIgnoreSIGPIPE(bool ignore)
{
#if USE_WINSOCK_APIS || UNITY_FLASH || UNITY_PS3 || UNITY_WINRT
return true;
#elif UNITY_OSX || UNITY_IPHONE
return !CheckError(SetSocketOption(SOL_SOCKET, SO_NOSIGPIPE, ignore), "failed to install NOSIGPIPE");
#else // linux
m_SendRecvFlags = MSG_NOSIGNAL;
return true;
#endif
}
bool Socket::SetBlocking(bool blocking)
{
if (!SetBlocking(m_SocketHandle, blocking))
{
ErrorStringMsg("failed to set blocking mode");
return false;
}
return true;
}
#if UNITY_WINRT
// Implemented in MetroSockets.cpp
int SocketWrapperErrorState(TSocketHandle socketHandle);
int SocketWrapperErrorState(TSocketHandle socketHandle, int error);
#endif // UNITY_WINRT
int Socket::GetError()
{
#if UNITY_WINRT
return SocketWrapperErrorState(m_SocketHandle);
#elif USE_WINSOCK_APIS
return WSAGetLastError();
#elif UNITY_FLASH
return flash_errno();
#elif UNITY_PS3
return sys_net_errno;
#else
return errno;
#endif
}
int Socket::SetError(int error)
{
#if UNITY_WINRT
SocketWrapperErrorState(m_SocketHandle, error);
#elif USE_WINSOCK_APIS
WSASetLastError(error);
#elif UNITY_FLASH
flash_set_errno(error);
#elif UNITY_PS3
sys_net_errno = error;
#else
errno = error;
#endif
return error;
}
bool Socket::CheckError(int result, const char* msg, int validState, int identifier)
{
if (result < 0)
{
int error = Socket::GetError();
if (error != validState)
{
if (msg)
SocketError(msg, identifier);
return true;
}
}
else
{
Socket::SetError(0);
}
return false;
}
#endif // ENABLE_SOCKETS
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