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#include "UnityPrefix.h"
#if ENABLE_2D_PHYSICS
#include "Runtime/Physics2D/Physics2DMaterial.h"
#include "Runtime/Serialize/TransferFunctions/SerializeTransfer.h"
IMPLEMENT_CLASS (PhysicsMaterial2D)
IMPLEMENT_OBJECT_SERIALIZE (PhysicsMaterial2D)
// --------------------------------------------------------------------------
PhysicsMaterial2D::PhysicsMaterial2D (MemLabelId label, ObjectCreationMode mode)
: Super(label, mode)
{
}
PhysicsMaterial2D::~PhysicsMaterial2D ()
{
}
void PhysicsMaterial2D::Reset ()
{
Super::Reset();
m_Friction = 0.4f;
m_Bounciness = 0.0f;
}
void PhysicsMaterial2D::CheckConsistency ()
{
Super::CheckConsistency ();
m_Friction = clamp(m_Friction, 0.0f, 100000.0f);
m_Bounciness = clamp(m_Bounciness, 0.0f, 1.0f);
}
template<class TransferFunction>
void PhysicsMaterial2D::Transfer (TransferFunction& transfer)
{
Super::Transfer (transfer);
transfer.Transfer (m_Friction, "friction", kSimpleEditorMask);
transfer.Transfer (m_Bounciness, "bounciness", kSimpleEditorMask);
}
void PhysicsMaterial2D::SetFriction (float friction)
{
m_Friction = clamp (friction, 0.0f, 100000.0f);
SetDirty ();
}
void PhysicsMaterial2D::SetBounciness (float bounce)
{
m_Bounciness = clamp (bounce, 0.0f, 1.0f);
SetDirty ();
}
#endif //ENABLE_2D_PHYSICS
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