summaryrefslogtreecommitdiff
path: root/Runtime/Physics2D/Physics2DModule.jam
blob: 85ef5aac90b5ee6538a2b9e6b7f06da35e70c62e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
rule Physics2DModule_ReportCpp
{
	local physics2DSources =

		Physics2DModule.jam

		Collider2D.cpp
		Collider2D.h
		BoxCollider2D.cpp
		BoxCollider2D.h
		CircleCollider2D.cpp
		CircleCollider2D.h
		EdgeCollider2D.cpp
		EdgeCollider2D.h
		PolygonColliderBase2D.cpp
		PolygonColliderBase2D.h
		PolygonCollider2D.cpp
		PolygonCollider2D.h
		SpriteCollider2D.cpp
		SpriteCollider2D.h
		CollisionListener2D.cpp
		CollisionListener2D.h
		DistanceJoint2D.cpp
		DistanceJoint2D.h
		HingeJoint2D.cpp
		HingeJoint2D.h
		Joint2D.cpp
		Joint2D.h
		Physics2DManager.cpp
		Physics2DManager.h
		Physics2DMaterial.cpp
		Physics2DMaterial.h
		Physics2DModuleRegistration.cpp
		Physics2DSettings.cpp
		Physics2DSettings.h
		Rigidbody2D.cpp
		Rigidbody2D.h
		JointDescriptions2D.h
		SliderJoint2D.cpp
		SliderJoint2D.h
		SpringJoint2D.cpp
		SpringJoint2D.h
	;

	local box2DSources =

		Box2D.h
		Collision/b2BroadPhase.cpp
		Collision/b2BroadPhase.h
		Collision/b2CollideCircle.cpp
		Collision/b2CollideEdge.cpp
		Collision/b2CollidePolygon.cpp
		Collision/b2Collision.cpp
		Collision/b2Collision.h
		Collision/b2Distance.cpp
		Collision/b2Distance.h
		Collision/b2DynamicTree.cpp
		Collision/b2DynamicTree.h
		Collision/b2TimeOfImpact.cpp
		Collision/b2TimeOfImpact.h

		Collision/Shapes/b2ChainShape.cpp
		Collision/Shapes/b2ChainShape.h
		Collision/Shapes/b2CircleShape.cpp
		Collision/Shapes/b2CircleShape.h
		Collision/Shapes/b2EdgeShape.cpp
		Collision/Shapes/b2EdgeShape.h
		Collision/Shapes/b2PolygonShape.cpp
		Collision/Shapes/b2PolygonShape.h
		Collision/Shapes/b2Shape.h

		Common/b2BlockAllocator.cpp
		Common/b2BlockAllocator.h
		Common/b2Draw.cpp
		Common/b2Draw.h
		Common/b2GrowableStack.h
		Common/b2Math.cpp
		Common/b2Math.h
		Common/b2Settings.cpp
		Common/b2Settings.h
		Common/b2StackAllocator.cpp
		Common/b2StackAllocator.h
		Common/b2Timer.cpp
		Common/b2Timer.h

		Dynamics/b2Body.cpp
		Dynamics/b2Body.h
		Dynamics/b2ContactManager.cpp
		Dynamics/b2ContactManager.h
		Dynamics/b2Fixture.cpp
		Dynamics/b2Fixture.h
		Dynamics/b2Island.cpp
		Dynamics/b2Island.h
		Dynamics/b2TimeStep.h
		Dynamics/b2World.cpp
		Dynamics/b2World.h
		Dynamics/b2WorldCallbacks.cpp
		Dynamics/b2WorldCallbacks.h

		Dynamics/Contacts/b2ChainAndCircleContact.cpp
		Dynamics/Contacts/b2ChainAndCircleContact.h
		Dynamics/Contacts/b2ChainAndPolygonContact.cpp
		Dynamics/Contacts/b2ChainAndPolygonContact.h
		Dynamics/Contacts/b2CircleContact.cpp
		Dynamics/Contacts/b2CircleContact.h
		Dynamics/Contacts/b2Contact.cpp
		Dynamics/Contacts/b2Contact.h
		Dynamics/Contacts/b2ContactSolver.cpp
		Dynamics/Contacts/b2ContactSolver.h
		Dynamics/Contacts/b2EdgeAndCircleContact.cpp
		Dynamics/Contacts/b2EdgeAndCircleContact.h
		Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
		Dynamics/Contacts/b2EdgeAndPolygonContact.h
		Dynamics/Contacts/b2PolygonAndCircleContact.cpp
		Dynamics/Contacts/b2PolygonAndCircleContact.h
		Dynamics/Contacts/b2PolygonContact.cpp
		Dynamics/Contacts/b2PolygonContact.h

		Dynamics/Joints/b2DistanceJoint.cpp
		Dynamics/Joints/b2DistanceJoint.h
		Dynamics/Joints/b2FrictionJoint.cpp
		Dynamics/Joints/b2FrictionJoint.h
		Dynamics/Joints/b2GearJoint.cpp
		Dynamics/Joints/b2GearJoint.h
		Dynamics/Joints/b2Joint.cpp
		Dynamics/Joints/b2Joint.h
		Dynamics/Joints/b2MotorJoint.cpp
		Dynamics/Joints/b2MotorJoint.h
		Dynamics/Joints/b2MouseJoint.cpp
		Dynamics/Joints/b2MouseJoint.h
		Dynamics/Joints/b2PrismaticJoint.cpp
		Dynamics/Joints/b2PrismaticJoint.h
		Dynamics/Joints/b2PulleyJoint.cpp
		Dynamics/Joints/b2PulleyJoint.h
		Dynamics/Joints/b2RevoluteJoint.cpp
		Dynamics/Joints/b2RevoluteJoint.h
		Dynamics/Joints/b2RopeJoint.cpp
		Dynamics/Joints/b2RopeJoint.h
		Dynamics/Joints/b2WeldJoint.cpp
		Dynamics/Joints/b2WeldJoint.h
		Dynamics/Joints/b2WheelJoint.cpp
		Dynamics/Joints/b2WheelJoint.h

		Rope/b2Rope.cpp
		Rope/b2Rope.h
	;

	local modulesources =
		Runtime/Physics2D/$(physics2DSources)
		External/Box2D/Box2D/$(box2DSources)
	;
	
	return $(modulesources) ;
}

rule Physics2DModule_ReportTxt
{
	return 
		Runtime/Physics2D/ScriptBindings/Physics2DBindings.txt
	;
}

rule Physics2DModule_ReportIncludes
{
	return 
		External/Box2D
		Projects/PrecompiledHeaders
	;
}

rule Physics2DModule_Init
{
	OverrideModule Physics2D : GetModule_Cpp : byOverridingWithMethod : Physics2DModule_ReportCpp ;
	OverrideModule Physics2D : GetModule_Txt : byOverridingWithMethod : Physics2DModule_ReportTxt ;
	OverrideModule Physics2D : GetModule_Inc : byOverridingWithMethod : Physics2DModule_ReportIncludes ;
}

#RegisterModule Physics2D ;