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rule Physics2DModule_ReportCpp
{
local physics2DSources =
Physics2DModule.jam
Collider2D.cpp
Collider2D.h
BoxCollider2D.cpp
BoxCollider2D.h
CircleCollider2D.cpp
CircleCollider2D.h
EdgeCollider2D.cpp
EdgeCollider2D.h
PolygonColliderBase2D.cpp
PolygonColliderBase2D.h
PolygonCollider2D.cpp
PolygonCollider2D.h
SpriteCollider2D.cpp
SpriteCollider2D.h
CollisionListener2D.cpp
CollisionListener2D.h
DistanceJoint2D.cpp
DistanceJoint2D.h
HingeJoint2D.cpp
HingeJoint2D.h
Joint2D.cpp
Joint2D.h
Physics2DManager.cpp
Physics2DManager.h
Physics2DMaterial.cpp
Physics2DMaterial.h
Physics2DModuleRegistration.cpp
Physics2DSettings.cpp
Physics2DSettings.h
Rigidbody2D.cpp
Rigidbody2D.h
JointDescriptions2D.h
SliderJoint2D.cpp
SliderJoint2D.h
SpringJoint2D.cpp
SpringJoint2D.h
;
local box2DSources =
Box2D.h
Collision/b2BroadPhase.cpp
Collision/b2BroadPhase.h
Collision/b2CollideCircle.cpp
Collision/b2CollideEdge.cpp
Collision/b2CollidePolygon.cpp
Collision/b2Collision.cpp
Collision/b2Collision.h
Collision/b2Distance.cpp
Collision/b2Distance.h
Collision/b2DynamicTree.cpp
Collision/b2DynamicTree.h
Collision/b2TimeOfImpact.cpp
Collision/b2TimeOfImpact.h
Collision/Shapes/b2ChainShape.cpp
Collision/Shapes/b2ChainShape.h
Collision/Shapes/b2CircleShape.cpp
Collision/Shapes/b2CircleShape.h
Collision/Shapes/b2EdgeShape.cpp
Collision/Shapes/b2EdgeShape.h
Collision/Shapes/b2PolygonShape.cpp
Collision/Shapes/b2PolygonShape.h
Collision/Shapes/b2Shape.h
Common/b2BlockAllocator.cpp
Common/b2BlockAllocator.h
Common/b2Draw.cpp
Common/b2Draw.h
Common/b2GrowableStack.h
Common/b2Math.cpp
Common/b2Math.h
Common/b2Settings.cpp
Common/b2Settings.h
Common/b2StackAllocator.cpp
Common/b2StackAllocator.h
Common/b2Timer.cpp
Common/b2Timer.h
Dynamics/b2Body.cpp
Dynamics/b2Body.h
Dynamics/b2ContactManager.cpp
Dynamics/b2ContactManager.h
Dynamics/b2Fixture.cpp
Dynamics/b2Fixture.h
Dynamics/b2Island.cpp
Dynamics/b2Island.h
Dynamics/b2TimeStep.h
Dynamics/b2World.cpp
Dynamics/b2World.h
Dynamics/b2WorldCallbacks.cpp
Dynamics/b2WorldCallbacks.h
Dynamics/Contacts/b2ChainAndCircleContact.cpp
Dynamics/Contacts/b2ChainAndCircleContact.h
Dynamics/Contacts/b2ChainAndPolygonContact.cpp
Dynamics/Contacts/b2ChainAndPolygonContact.h
Dynamics/Contacts/b2CircleContact.cpp
Dynamics/Contacts/b2CircleContact.h
Dynamics/Contacts/b2Contact.cpp
Dynamics/Contacts/b2Contact.h
Dynamics/Contacts/b2ContactSolver.cpp
Dynamics/Contacts/b2ContactSolver.h
Dynamics/Contacts/b2EdgeAndCircleContact.cpp
Dynamics/Contacts/b2EdgeAndCircleContact.h
Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
Dynamics/Contacts/b2EdgeAndPolygonContact.h
Dynamics/Contacts/b2PolygonAndCircleContact.cpp
Dynamics/Contacts/b2PolygonAndCircleContact.h
Dynamics/Contacts/b2PolygonContact.cpp
Dynamics/Contacts/b2PolygonContact.h
Dynamics/Joints/b2DistanceJoint.cpp
Dynamics/Joints/b2DistanceJoint.h
Dynamics/Joints/b2FrictionJoint.cpp
Dynamics/Joints/b2FrictionJoint.h
Dynamics/Joints/b2GearJoint.cpp
Dynamics/Joints/b2GearJoint.h
Dynamics/Joints/b2Joint.cpp
Dynamics/Joints/b2Joint.h
Dynamics/Joints/b2MotorJoint.cpp
Dynamics/Joints/b2MotorJoint.h
Dynamics/Joints/b2MouseJoint.cpp
Dynamics/Joints/b2MouseJoint.h
Dynamics/Joints/b2PrismaticJoint.cpp
Dynamics/Joints/b2PrismaticJoint.h
Dynamics/Joints/b2PulleyJoint.cpp
Dynamics/Joints/b2PulleyJoint.h
Dynamics/Joints/b2RevoluteJoint.cpp
Dynamics/Joints/b2RevoluteJoint.h
Dynamics/Joints/b2RopeJoint.cpp
Dynamics/Joints/b2RopeJoint.h
Dynamics/Joints/b2WeldJoint.cpp
Dynamics/Joints/b2WeldJoint.h
Dynamics/Joints/b2WheelJoint.cpp
Dynamics/Joints/b2WheelJoint.h
Rope/b2Rope.cpp
Rope/b2Rope.h
;
local modulesources =
Runtime/Physics2D/$(physics2DSources)
External/Box2D/Box2D/$(box2DSources)
;
return $(modulesources) ;
}
rule Physics2DModule_ReportTxt
{
return
Runtime/Physics2D/ScriptBindings/Physics2DBindings.txt
;
}
rule Physics2DModule_ReportIncludes
{
return
External/Box2D
Projects/PrecompiledHeaders
;
}
rule Physics2DModule_Init
{
OverrideModule Physics2D : GetModule_Cpp : byOverridingWithMethod : Physics2DModule_ReportCpp ;
OverrideModule Physics2D : GetModule_Txt : byOverridingWithMethod : Physics2DModule_ReportTxt ;
OverrideModule Physics2D : GetModule_Inc : byOverridingWithMethod : Physics2DModule_ReportIncludes ;
}
#RegisterModule Physics2D ;
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