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#include "UnityPrefix.h"
#include "Runtime/BaseClasses/ClassRegistration.h"
#include "Runtime/Modules/ModuleRegistration.h"
#if ENABLE_2D_PHYSICS
static void RegisterPhysics2DClasses (ClassRegistrationContext& context)
{
REGISTER_CLASS (Physics2DSettings)
REGISTER_CLASS (Rigidbody2D)
REGISTER_CLASS (Collider2D)
REGISTER_CLASS (CircleCollider2D)
REGISTER_CLASS (PolygonCollider2D)
REGISTER_CLASS (PolygonColliderBase2D)
#if ENABLE_SPRITECOLLIDER
REGISTER_CLASS (SpriteCollider2D)
#endif
REGISTER_CLASS (BoxCollider2D)
REGISTER_CLASS (EdgeCollider2D)
REGISTER_CLASS (Joint2D)
REGISTER_CLASS (SpringJoint2D)
REGISTER_CLASS (DistanceJoint2D)
REGISTER_CLASS (HingeJoint2D)
REGISTER_CLASS (SliderJoint2D)
REGISTER_CLASS (PhysicsMaterial2D)
}
#if ENABLE_MONO || UNITY_WINRT
void ExportPhysics2DBindings();
static void RegisterPhysics2DICallModule ()
{
#if !INTERNAL_CALL_STRIPPING
ExportPhysics2DBindings ();
#endif
}
#endif
extern "C" EXPORT_MODULE void RegisterModule_Physics2D()
{
ModuleRegistrationInfo info;
info.registerClassesCallback = &RegisterPhysics2DClasses;
#if ENABLE_MONO || UNITY_WINRT
info.registerIcallsCallback = &RegisterPhysics2DICallModule;
#endif
RegisterModuleInfo(info);
}
#endif // #if ENABLE_2D_PHYSICS
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