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path: root/Runtime/Profiler/IntelGPAProfiler.cpp
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#include "UnityPrefix.h"
#include "IntelGPAProfiler.h"

#if INTEL_GPA_PROFILER_AVAILABLE

__itt_domain* g_IntelGPADomain;

void InitializeIntelGPAProfiler()
{
	g_IntelGPADomain = __itt_domain_createA("Unity.Player");
}


#endif