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#ifndef _SCRIPTINGBACKENDAPI_FLASH_H_
#define _SCRIPTINGBACKENDAPI_FLASH_H_
#include <string>
#include "../ScriptingTypes.h"
#include "../ScriptingBackendApi.h"
//todo: remove
typedef ScriptingObject* (*FastMonoMethod) (void* thiz, ScriptingException** ex);
typedef int AS3String;
struct ScriptingMethod
{
const char* m_Name;
const char* m_Mappedname;
const char* m_Signature;
AS3String m_As3String;
ScriptingClass* m_Class;
ScriptingObject* m_SystemType;
ScriptingObject* m_MethodInfo;
ScriptingMethod(const char* name, ScriptingClass* klass);
ScriptingMethod(const char* name, const char* mappedName, const char* sig, ScriptingClass* klass);
void Init(const char* name, const char* mappedName, const char* sig, ScriptingClass* klass);
ScriptingClass* GetReturnType();
const char* GetName() { return m_Name; }
ScriptingObjectPtr GetSystemReflectionMethodInfo();
};
struct ScriptingField
{
ScriptingField(const char* name,const char* type)
: m_name(name)
, m_type(type)
{
}
std::string m_name;
std::string m_type;
};
#endif
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