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#include "UnityPrefix.h"
#include "ScriptingTypes.h"
#if ENABLE_SCRIPTING
#include "ScriptingArguments.h"
#include "Runtime/Scripting/ScriptingUtility.h"
ScriptingArguments::ScriptingArguments()
: m_Count(0)
{
#if UNITY_WINRT
m_StringArguments = ref new Platform::Array<Platform::String^>(MAXARGS);
#else
memset(m_Arguments, 0, sizeof(m_Arguments));
#endif
memset(&m_PrimitiveStorage, 0, sizeof(m_PrimitiveStorage));
memset(m_ArgumentTypes, 0, sizeof(m_ArgumentTypes));
}
void ScriptingArguments::AddBoolean(bool value)
{
m_PrimitiveStorage.ints[m_Count] = value ? 1 : 0;
#if UNITY_WINRT
m_Arguments[m_Count] = m_PrimitiveStorage.ints[m_Count];
#else
m_Arguments[m_Count] = &m_PrimitiveStorage.ints[m_Count];
#endif
m_ArgumentTypes[m_Count] = ARGTYPE_BOOLEAN;
m_Count++;
}
void ScriptingArguments::AddInt(int value)
{
m_PrimitiveStorage.ints[m_Count] = value;
#if UNITY_WINRT
m_Arguments[m_Count] = *(long long*)&value;
#else
m_Arguments[m_Count] = &m_PrimitiveStorage.ints[m_Count];
#endif
m_ArgumentTypes[m_Count] = ARGTYPE_INT;
m_Count++;
}
void ScriptingArguments::AddFloat(float value)
{
m_PrimitiveStorage.floats[m_Count] = value;
#if UNITY_WINRT
m_Arguments[m_Count] = *(long long*)&value;
#else
m_Arguments[m_Count] = &m_PrimitiveStorage.floats[m_Count];
#endif
m_ArgumentTypes[m_Count] = ARGTYPE_FLOAT;
m_Count++;
}
void ScriptingArguments::AddString(const char* str)
{
#if ENABLE_MONO
m_Arguments[m_Count] = MonoStringNew(str);
#elif UNITY_FLASH
m_Arguments[m_Count] = str;
#elif UNITY_WINRT
m_StringArguments[m_Count] = ConvertUtf8ToString(str);
m_Arguments[m_Count] = (long long)m_StringArguments[m_Count]->Data();
#endif
m_ArgumentTypes[m_Count] = ARGTYPE_STRING;
m_Count++;
}
void ScriptingArguments::AddString(std::string& str)
{
AddString(str.c_str());
}
void ScriptingArguments::AddObject(ScriptingObjectPtr scriptingObject)
{
#if UNITY_WINRT
m_Arguments[m_Count] = scriptingObject.GetHandle();
#else
m_Arguments[m_Count] = scriptingObject;
#endif
m_ArgumentTypes[m_Count] = ARGTYPE_OBJECT;
m_Count++;
}
void ScriptingArguments::AddStruct(void* pointerToStruct)
{
#if UNITY_WINRT
// We need to pass struct size, and ScriptingType here, to set the struct for metro
FatalErrorMsg("ToDo");
#else
m_Arguments[m_Count] = pointerToStruct;
#endif
m_ArgumentTypes[m_Count] = ARGTYPE_STRUCT;
m_Count++;
}
void ScriptingArguments::AddArray(ScriptingArrayPtr arr)
{
#if UNITY_WINRT
m_Arguments[m_Count] = arr.GetHandle();
#elif UNITY_FLASH
FatalErrorMsg("ToDo");
#else
m_Arguments[m_Count] = arr;
#endif
m_ArgumentTypes[m_Count] = ARGTYPE_ARRAY;
m_Count++;
}
void ScriptingArguments::AddEnum(int value)
{
AddInt(value);
m_ArgumentTypes[m_Count-1] = ARGTYPE_ENUM;
}
bool ScriptingArguments::GetBooleanAt(int index)
{
return m_PrimitiveStorage.ints[index] == 1;
}
int ScriptingArguments::GetIntAt(int index)
{
return m_PrimitiveStorage.ints[index];
}
float ScriptingArguments::GetFloatAt(int index)
{
return m_PrimitiveStorage.floats[index];
}
const void* ScriptingArguments::GetStringAt(int index)
{
#if UNITY_WINRT
return m_StringArguments[index]->Data();
#else
return m_Arguments[index];
#endif
}
ScriptingObjectPtr ScriptingArguments::GetObjectAt(int index)
{
#if UNITY_WINRT
return ScriptingObjectPtr(safe_cast<long long>(m_Arguments[index]));
#else
return (ScriptingObjectPtr) m_Arguments[index];
#endif
}
void** ScriptingArguments::InMonoFormat()
{
return (void**) &m_Arguments[0];
}
int ScriptingArguments::GetTypeAt(int index)
{
return m_ArgumentTypes[index];
}
int ScriptingArguments::GetCount()
{
return m_Count;
}
void ScriptingArguments::AdjustArgumentsToMatchMethod(ScriptingMethodPtr method)
{
#if ENABLE_MONO
MonoMethodSignature* sig = mono_method_signature (method->monoMethod);
int methodCount = mono_signature_get_param_count (sig);
if (methodCount < m_Count)
m_Count = methodCount;
#endif
}
bool ScriptingArguments::CheckArgumentsAgainstMethod(ScriptingMethodPtr method)
{
#if !ENABLE_MONO
return true;
#else
MonoMethodSignature* sig = mono_method_signature (method->monoMethod);
int argCount = mono_signature_get_param_count (sig);
if (argCount != GetCount())
return false;
void* iterator = NULL;
int argIndex = -1;
while(true)
{
argIndex++;
MonoType* methodType = mono_signature_get_params (sig, &iterator);
if (methodType == NULL)
return true;
if (GetTypeAt(argIndex) != ScriptingArguments::ARGTYPE_OBJECT)
continue;
MonoClass* invokingArgument = mono_object_get_class(GetObjectAt(argIndex));
MonoClass* receivingArgument = mono_class_from_mono_type (methodType);
if (!mono_class_is_subclass_of (invokingArgument, receivingArgument, false))
return false;
}
return true;
#endif
}
#if UNITY_WINRT
ScriptingParamsPtr ScriptingArguments::InMetroFormat()
{
if (m_Count <= 0) return SCRIPTING_NULL;
return &m_Arguments[0];
}
#endif
#endif
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