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#ifndef _SCRIPTINGMANAGER_H_
#define _SCRIPTINGMANAGER_H_
#if ENABLE_SCRIPTING
#include "Runtime/BaseClasses/GameManager.h"
#include "Runtime/Mono/MonoScriptManager.h"
#include "Runtime/Scripting/CommonScriptingClasses.h"
#include "Runtime/Utilities/vector_map.h"
#include "Runtime/Scripting/Backend/ScriptingMethodRegistry.h"
#include "Runtime/Modules/ExportModules.h"
class IScriptingTypeProvider;
class ScriptingMethodRegistry;
class ScriptingTypeRegistry;
class IScriptingMethodFactory;
extern const char* kEngineNameSpace;
extern const char* kEditorNameSpace;
extern ScriptingClassPtr gClassIDToClass;
class EXPORT_COREMODULE ScriptingManager : public GlobalGameManager
{
public:
MonoScriptManager& GetMonoScriptManager() { return m_MonoScriptManager; }
ScriptingMethodRegistry& GetScriptingMethodRegistry() { return *m_ScriptingMethodRegistry; }
ScriptingTypeRegistry& GetScriptingTypeRegistry() { return *m_ScriptingTypeRegistry; }
const CommonScriptingClasses& GetCommonClasses () { return m_CommonScriptingClasses; }
ScriptingClassPtr ClassIDToScriptingClass (int classID);
int ClassIDForScriptingClass(ScriptingClassPtr klass);
virtual void RebuildClassIDToScriptingClass ();
ScriptingObjectPtr CreateInstance(ScriptingClassPtr klass);
virtual bool IsTrustedToken (const std::string& /*publicKeyToken*/){ return false; }
~ScriptingManager();
protected:
ScriptingManager (MemLabelId label, ObjectCreationMode mode, IScriptingTypeProvider* scriptingTypeProvider, IScriptingMethodFactory* scriptingMethodFactory);
MonoScriptManager m_MonoScriptManager;
CommonScriptingClasses m_CommonScriptingClasses;
typedef std::vector<ScriptingTypePtr> ClassIDToMonoClass;
ClassIDToMonoClass m_ClassIDToMonoClass;
typedef vector_map<ScriptingTypePtr, int> ScriptingClassMap;
ScriptingClassMap m_ScriptingClassToClassID;
ScriptingMethodRegistry* m_ScriptingMethodRegistry;
ScriptingTypeRegistry* m_ScriptingTypeRegistry;
IScriptingMethodFactory* m_ScriptingMethodFactory;
};
EXPORT_COREMODULE ScriptingManager& GetScriptingManager ();
inline MonoScriptManager& GetMonoScriptManager() { return GetScriptingManager().GetMonoScriptManager(); }
inline ScriptingMethodRegistry& GetScriptingMethodRegistry() { return GetScriptingManager().GetScriptingMethodRegistry(); }
inline ScriptingTypeRegistry& GetScriptingTypeRegistry() { return GetScriptingManager().GetScriptingTypeRegistry(); }
#define ScriptingClassFor(x) GetScriptingManager().ClassIDToScriptingClass(CLASS_##x)
#endif
#endif
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