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#include "UnityPrefix.h"
#include <stdarg.h>
#include "Scripting.h"
#include "Runtime/Mono/MonoManager.h"
#ifdef _MSC_VER
#define va_copy(a,z) ((void)((a)=(z)))
#endif
static UnityEngineObjectMemoryLayout* GetUnityEngineObjectMemoryLayout(ScriptingObjectPtr object)
{
return reinterpret_cast<UnityEngineObjectMemoryLayout*>(((char*)object) + kMonoObjectOffset);
}
namespace Scripting
{
void* GetCachedPtrFromScriptingWrapper(ScriptingObjectPtr object)
{
if(object == SCRIPTING_NULL)
return NULL;
return GetUnityEngineObjectMemoryLayout(object)->cachedPtr;
}
void SetCachedPtrOnScriptingWrapper(ScriptingObjectPtr object, void* cachedPtr)
{
GetUnityEngineObjectMemoryLayout(object)->cachedPtr = cachedPtr;
}
int GetInstanceIDFromScriptingWrapper(ScriptingObjectPtr object)
{
if(object == SCRIPTING_NULL)
return 0;
return GetUnityEngineObjectMemoryLayout(object)->instanceID;
}
void SetInstanceIDOnScriptingWrapper(ScriptingObjectPtr object, int instanceID)
{
GetUnityEngineObjectMemoryLayout(object)->instanceID = instanceID;
}
void SetErrorOnScriptingWrapper(ScriptingObjectPtr object, ScriptingStringPtr error)
{
#if MONO_QUALITY_ERRORS
GetUnityEngineObjectMemoryLayout(object)->error = error;
#endif
}
ScriptingObjectPtr InstantiateScriptingWrapperForClassID(int classID)
{
return (ScriptingObjectPtr)MonoInstantiateScriptingWrapperForClassID(classID);
}
ScriptingObjectPtr ScriptingObjectNULL(ScriptingClassPtr klass)
{
return MonoObjectNULL(klass);
}
ScriptingObjectPtr ScriptingObjectNULL(ScriptingClassPtr klass, ScriptingStringPtr error)
{
#if MONO_QUALITY_ERRORS
return MonoObjectNULL(klass,error);
#else
return MonoObjectNULL(klass);
#endif
}
DOES_NOT_RETURN void RaiseDotNetExceptionImpl (const char* ns, const char* type, const char* format, va_list list)
{
va_list ap;
va_copy (ap, list);
char buffer[1024 * 5];
vsnprintf (buffer, 1024 * 5, format, ap);
va_end (ap);
MonoException* exception = mono_exception_from_name_msg (mono_get_corlib (), ns, type, buffer);
mono_raise_exception (exception);
}
DOES_NOT_RETURN void RaiseSystemExceptionImpl (const char* type, const char* format, va_list list)
{
va_list ap;
va_copy (ap, list);
RaiseDotNetExceptionImpl("System",type,format,ap);
}
void RaiseManagedException (const char *ns, const char *type, const char *format, ...)
{
va_list va;
va_start (va, format);
RaiseDotNetExceptionImpl (ns, type, format, va);
}
void RaiseMonoException (const char* format, ...)
{
va_list va;
va_start( va, format );
char buffer[1024 * 5];
vsnprintf (buffer, 1024 * 5, format, va);
MonoException* exception = mono_exception_from_name_msg (GetMonoManager ().GetEngineImage (), kEngineNameSpace, "UnityException", buffer);
mono_raise_exception (exception);
}
void RaiseOutOfRangeException (const char* format, ...)
{
va_list va;
va_start( va, format );
RaiseSystemExceptionImpl("IndexOutOfRangeException", format, va);
}
void RaiseNullException (const char* format, ...)
{
va_list va;
va_start( va, format );
RaiseSystemExceptionImpl("NullReferenceException", format, va);
}
void RaiseArgumentException (const char* format, ...)
{
va_list va;
va_start( va, format );
RaiseSystemExceptionImpl("ArgumentException", format, va);
}
void RaiseInvalidOperationException (const char* format, ...)
{
va_list va;
va_start( va, format );
RaiseSystemExceptionImpl("InvalidOperationException", format, va);
}
void RaiseSecurityException (const char* format, ...)
{
va_list va;
va_start( va, format );
RaiseDotNetExceptionImpl("System.Security","SecurityException", format, va);
}
void RaiseNullExceptionObject (MonoObject* object)
{
#if MONO_QUALITY_ERRORS
if (object)
{
MonoClass* klass = mono_object_get_class(object);
if (mono_class_is_subclass_of (mono_object_get_class(object), GetMonoManager().ClassIDToScriptingClass(ClassID(Object)), false))
{
UnityEngineObjectMemoryLayout& data = ExtractMonoObjectData<UnityEngineObjectMemoryLayout>(object);
string error = MonoStringToCpp(data.error);
// The object was destroyed underneath us - but if we hit a MissingReferenceException then we show that instead!
if (data.instanceID != 0 && error.find ("MissingReferenceException:") != 0)
{
error = Format("The object of type '%s' has been destroyed but you are still trying to access it.\n"
"Your script should either check if it is null or you should not destroy the object.", mono_class_get_name(klass));
MonoException* exception = mono_exception_from_name_msg (GetMonoManager().GetEngineImage(), "UnityEngine", "MissingReferenceException", error.c_str());
mono_raise_exception (exception);
}
// We got an error message, parse it and throw it
if (data.error)
{
error = MonoStringToCpp(data.error);
string::size_type exceptionTypePos = error.find(':');
if (exceptionTypePos != string::npos)
{
string type = string(error.begin(), error.begin() + exceptionTypePos);
error.erase(error.begin(), error.begin()+exceptionTypePos + 1);
MonoException* exception = mono_exception_from_name_msg (GetMonoManager().GetEngineImage(), "UnityEngine", type.c_str(), error.c_str ());
mono_raise_exception (exception);
}
}
}
}
MonoException* exception = mono_exception_from_name_msg (mono_get_corlib (), "System", "NullReferenceException", "");
mono_raise_exception (exception);
#else
MonoException* exception = mono_exception_from_name_msg (mono_get_corlib (), "System", "NullReferenceException", "");
mono_raise_exception (exception);
#endif
}
void RaiseIfNull(ScriptingObjectPtr object)
{
if(object == SCRIPTING_NULL)
RaiseNullException("(null)");
}
void RaiseIfNull(void* object)
{
if(object == NULL)
RaiseNullException("(null)");
}
void SetScriptingArrayObjectElementImpl(ScriptingArrayPtr a, int i, ScriptingObjectPtr value)
{
void* raw = scripting_array_element_ptr(a, i, sizeof(ScriptingObjectPtr));
*(ScriptingObjectPtr*)raw = value;
}
void SetScriptingArrayStringElementImpl(ScriptingArrayPtr a, int i, ScriptingStringPtr value)
{
void* raw = scripting_array_element_ptr(a, i, sizeof(ScriptingStringPtr));
*(ScriptingStringPtr*)raw = value;
}
ScriptingStringPtr* GetScriptingArrayStringElementImpl(ScriptingArrayPtr a, int i)
{
return (ScriptingStringPtr*)scripting_array_element_ptr(a, i, sizeof(ScriptingStringPtr));
}
ScriptingObjectPtr* GetScriptingArrayObjectElementImpl(ScriptingArrayPtr a, int i)
{
return (ScriptingObjectPtr*)scripting_array_element_ptr(a, i, sizeof(ScriptingObjectPtr));
}
ScriptingStringPtr* GetScriptingArrayStringStartImpl(ScriptingArrayPtr a)
{
return (ScriptingStringPtr*)scripting_array_element_ptr(a, 0, sizeof(ScriptingStringPtr));
}
ScriptingObjectPtr* GetScriptingArrayObjectStartImpl(ScriptingArrayPtr a)
{
return (ScriptingObjectPtr*)scripting_array_element_ptr(a, 0, sizeof(ScriptingObjectPtr));
}
ScriptingStringPtr GetScriptingArrayStringElementNoRefImpl(ScriptingArrayPtr a, int i)
{
return *((ScriptingStringPtr*)scripting_array_element_ptr(a, i, sizeof(ScriptingStringPtr)));
}
ScriptingObjectPtr GetScriptingArrayObjectElementNoRefImpl(ScriptingArrayPtr a, int i)
{
return *((ScriptingObjectPtr*)scripting_array_element_ptr(a, i, sizeof(ScriptingObjectPtr)));
}
}//namespace Scripting
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