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#ifndef TREE_H
#define TREE_H
#include "Runtime/BaseClasses/GameObject.h"
class MonoBehaviour;
class Tree : public Unity::Component
{
public:
public:
REGISTER_DERIVED_CLASS(Tree, Component)
DECLARE_OBJECT_SERIALIZE(Tree)
Tree(MemLabelId label, ObjectCreationMode mode);
// ~Tree(); declared by a macro
void SetTreeData (PPtr<MonoBehaviour> tree);
PPtr<MonoBehaviour> GetTreeData ();
static void InitializeClass ();
static void CleanupClass () {}
void OnWillRenderObject ();
private:
UInt32 CalculateSupportedMessages ();
#if UNITY_EDITOR
PPtr<MonoBehaviour> m_TreeData;
#endif
};
#endif
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