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#include <cstdio>
#include <cstdlib>
#include "UnityPrefix.h"
#include "Runtime/Threads/Thread.h"
#include "Runtime/Threads/Mutex.h"
#include "Runtime/Threads/JobScheduler.h"
#include <time.h>
#include <math.h>
struct WorkData {
float input;
float output;
};
void* WorkFunction( void* data )
{
WorkData* d = (WorkData*)data;
d->output = 0.0f;
for( int i = 0; i < 1000000; ++i ) {
d->output += sinf(d->output) + cosf(d->input) - sinf(d->output + d->input * 3.0f);
}
return NULL;
}
// Windows, Core2Quad 2.40
// 200 jobs, 100000 iters:
// Sum=590573.192871
// 0=1.55s 1=0.80s 2=0.55s 3=0.45s 4=0.45s 5=0.44s 6=0.45s
// 100 jobs, 1000000 iters:
// Sum=2992744.398470
// 0=7.78s 1=3.94s 2=2.66s 3=2.00s 4=2.00s 5=2.00s 6=2.02s
void DoTests()
{
JobScheduler scheduler(3,1);
JobScheduler::JobGroupID group = scheduler.BeginGroup();
const int kJobs = 100;
WorkData datas[kJobs];
for( int i = 0; i < kJobs; ++i )
{
datas[i].input = i+1;
scheduler.SubmitJob( group, WorkFunction, &datas[i], NULL );
}
scheduler.WaitForGroup(group);
float sum = 0.0f;
for( int i = 0; i < kJobs; ++i )
sum += datas[i].output;
printf("Sum of results: %f\n", sum);
}
int main()
{
#if UNITY_WIN
DWORD ttt0 = GetTickCount();
#else
timeval ttt0;
gettimeofday( &ttt0, NULL );
#endif
DoTests();
#if UNITY_WIN
DWORD ttt1 = GetTickCount();
float timeTaken = (ttt1-ttt0) * 0.001f;
#else
timeval ttt1;
gettimeofday( &ttt1, NULL );
timeval ttt2;
timersub( &ttt1, &ttt0, &ttt2 );
float timeTaken = ttt2.tv_sec + ttt2.tv_usec * 1.0e-6f;
#endif
printf( "Test time: %.2fs\n", timeTaken );
return 0;
}
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