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#include "UnityPrefix.h"
#if SUPPORT_THREADS
#include "Mutex.h"
#ifndef THREAD_LOCK_DEBUG
#define THREAD_LOCK_DEBUG 0
#endif
Mutex::Mutex()
{
}
Mutex::~Mutex ()
{
}
bool Mutex::IsLocked()
{
if(m_Mutex.TryLock())
{
Unlock();
return false;
}
else
{
return true;
}
}
void Mutex::BlockUntilUnlocked()
{
Lock();
Unlock();
}
void Mutex::Lock()
{
#if THREAD_LOCK_DEBUG
m_PerThreadLockDepth.SetIntValue(m_PerThreadLockDepth.GetIntValue() + 1);
#endif
m_Mutex.Lock();
}
void Mutex::Unlock()
{
#if THREAD_LOCK_DEBUG
AssertIf(m_PerThreadLockDepth.GetIntValue() == 0);
m_PerThreadLockDepth.SetIntValue(m_PerThreadLockDepth.GetIntValue() - 1);
#endif
m_Mutex.Unlock();
}
bool Mutex::TryLock()
{
#if THREAD_LOCK_DEBUG
if (m_Mutex.TryLock())
{
m_PerThreadLockDepth.SetIntValue(m_PerThreadLockDepth.GetIntValue() + 1);
return true;
}
else
return false;
#else
return m_Mutex.TryLock();
#endif
}
#endif // SUPPORT_THREADS ; has dummy mutex implemented in headerfile
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