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#ifndef __MUTEX_H
#define __MUTEX_H
#if SUPPORT_THREADS
#if UNITY_WIN || UNITY_XENON
# include "Winapi/PlatformMutex.h"
#elif UNITY_OSX || UNITY_IPHONE || UNITY_ANDROID || UNITY_PEPPER || UNITY_LINUX || UNITY_BB10 || UNITY_TIZEN
# include "Posix/PlatformMutex.h"
#else
# include "PlatformMutex.h"
#endif
#include "Runtime/Utilities/NonCopyable.h"
/**
* A mutex class. Always recursive (a single thread can lock multiple times).
*/
class Mutex : public NonCopyable
{
public:
class AutoLock
{
public:
AutoLock( Mutex& mutex )
: m_Mutex(&mutex)
{
mutex.Lock();
}
~AutoLock()
{
m_Mutex->Unlock();
}
private:
AutoLock(const AutoLock&);
AutoLock& operator=(const AutoLock&);
private:
Mutex* m_Mutex;
};
Mutex();
~Mutex();
void Lock();
void Unlock();
// Returns true if locking succeeded
bool TryLock();
// Returns true if the mutex is currently locked
bool IsLocked();
void BlockUntilUnlocked();
private:
PlatformMutex m_Mutex;
};
#else
// Used for threadsafe refcounting
class Mutex
{
public:
class AutoLock
{
public:
AutoLock( Mutex& mutex ){}
~AutoLock() {}
};
bool TryLock () { return true; }
void Lock () { }
void Unlock () { }
bool IsLocked () { return false; }
void BlockUntilUnlocked() { }
};
#endif //SUPPORT_THREADS
#endif
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