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#include "UnityPrefix.h"
#if SUPPORT_THREADS
#include "Thread.h"
#include "ThreadHelper.h"
#include "ThreadUtility.h"
#include "Runtime/Utilities/Word.h"
#include "Runtime/Utilities/Utility.h"
#include "Runtime/Allocator/MemoryManager.h"
#if !UNITY_EXTERNAL_TOOL
#include "Runtime/Utilities/LogAssert.h"
#include "Runtime/Allocator/MemoryMacros.h"
#endif
#if SUPPORT_ERROR_EXIT
#include "Runtime/Utilities/ErrorExit.h"
#endif
Thread::ThreadID Thread::mainThreadId = Thread::GetCurrentThreadID();
UNITY_THREAD_FUNCTION_RETURN_SIGNATURE Thread::RunThreadWrapper (void* ptr)
{
Thread* thread = (Thread*)ptr;
#if ENABLE_MEMORY_MANAGER
GetMemoryManager().ThreadInitialize();
#endif
thread->m_Thread.Enter(thread); // PlatformThread (Posix/Winapi/Custom)
ThreadHelper::SetThreadName(thread);
void *result = NULL;
#if SUPPORT_ERROR_EXIT
ERROR_EXIT_THREAD_ENTRY();
result = thread->m_EntryPoint(thread->m_UserData);
ERROR_EXIT_THREAD_EXIT();
#else // SUPPORT_ERROR_EXIT
result = thread->m_EntryPoint(thread->m_UserData);
#endif // SUPPORT_ERROR_EXIT
// NOTE: code below will not execute if thread is terminated
thread->m_Running = false;
UnityMemoryBarrier();
#if ENABLE_MEMORY_MANAGER
GetMemoryManager().ThreadCleanup();
#endif
thread->m_Thread.Exit(thread, result); // PlatformThread (Posix/Winapi/Custom)
return reinterpret_cast<UNITY_THREAD_FUNCTION_RETURNTYPE>(result);
}
Thread::Thread ()
: m_UserData(NULL)
, m_EntryPoint(NULL)
, m_Running(false)
, m_ShouldQuit(false)
, m_Priority(kNormalPriority)
, m_Name(NULL)
{
}
Thread::~Thread()
{
AssertMsg(!m_Running, "***Thread '%s' is still running!***", m_Name);
}
void Thread::Run(void* (*entry_point) (void*), void* data, const UInt32 stackSize, int processor)
{
Assert(!m_Running);
m_ShouldQuit = false;
m_UserData = data;
m_EntryPoint = entry_point;
m_Running = true;
m_Thread.Create(this, stackSize, processor);
}
void Thread::WaitForExit(bool signalQuit)
{
if (m_Running && signalQuit)
SignalQuit();
m_Thread.Join(this); // PlatformThread (Posix/Winapi/Custom)
Assert(!m_Running && "Thread shouldn't be running anymore");
m_Running = false;
}
Thread::ThreadID Thread::GetCurrentThreadID()
{
return PlatformThread::GetCurrentThreadID();
}
void Thread::Sleep (double time)
{
ThreadHelper::Sleep(time);
}
void Thread::SetPriority(ThreadPriority prio)
{
if (!m_Running || m_Priority == prio)
return;
m_Priority = prio;
m_Thread.UpdatePriority(this); // PlatformThread (Posix/Winapi/Custom)
}
void Thread::SetCurrentThreadProcessor(int processor)
{
ThreadHelper::SetThreadProcessor(NULL, processor);
}
double Thread::GetThreadRunningTime(ThreadID threadId)
{
return ThreadHelper::GetThreadRunningTime(threadId);
}
#endif
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