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#ifndef __THREAD_UTILITY_H
#define __THREAD_UTILITY_H
#if UNITY_OSX
#ifndef __ppc__
#include <libkern/OSAtomic.h>
#endif
#endif
#if UNITY_IPHONE
#include <libkern/OSAtomic.h>
#endif
#if UNITY_PEPPER
inline int NoBarrier_AtomicExchange(volatile int* ptr,
int new_value) {
__asm__ __volatile__("xchgl %1,%0" // The lock prefix is implicit for xchg.
: "=r" (new_value)
: "m" (*ptr), "0" (new_value)
: "memory");
return new_value; // Now it's the previous value.
}
#endif
// Memory barrier.
//
// Necessary to call this when using volatile to order writes/reads in multiple threads.
inline void UnityMemoryBarrier()
{
#if UNITY_WIN || UNITY_XENON
#ifdef MemoryBarrier
MemoryBarrier();
#else
long temp;
__asm xchg temp,eax;
#endif
#elif UNITY_OSX
OSMemoryBarrier();
#elif UNITY_PS3
__lwsync();
#elif UNITY_IPHONE
// No need for memory barriers on iPhone and Android - single CPU
OSMemoryBarrier();
#elif UNITY_PEPPER
#if defined(__x86_64__)
// 64-bit implementations of memory barrier can be simpler, because it
// "mfence" is guaranteed to exist.
__asm__ __volatile__("mfence" : : : "memory");
#else
/* if (AtomicOps_Internalx86CPUFeatures.has_sse2) {
__asm__ __volatile__("mfence" : : : "memory");
} else { // mfence is faster but not present on PIII*/
int x = 0;
NoBarrier_AtomicExchange(&x, 0); // acts as a barrier on PIII
// }
#endif
#elif UNITY_ANDROID
#elif UNITY_WII
#elif UNITY_TIZEN
__sync_synchronize();
#elif UNITY_LINUX || UNITY_BB10
#ifdef __arm__
__asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r" (0) : "memory");
#else
__sync_synchronize();
#endif
#elif UNITY_FLASH || UNITY_WEBGL
// Flash has no threads
#else
#error "Unknown platform, implement memory barrier if at all possible"
#endif
}
#endif
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