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#include "UnityPrefix.h"
#include "Argv.h"
#if UNITY_WIN
#include "PlatformDependent/Win/WinUtils.h"
#endif
using namespace std;
static int argc;
static const char** argv;
static vector<string> relaunchArguments;
struct KnownArguments
{
bool isBatchmode;
bool isAutomated;
};
static KnownArguments knownArgs;
void SetupArgv (int a, const char** b)
{
argc = a;
argv = b;
knownArgs.isBatchmode = HasARGV ("batchmode");
knownArgs.isAutomated = HasARGV ("automated");
}
bool HasARGV (const string& name)
{
for (int i=0;i<argc;i++)
{
if (StrICmp (argv[i], "-" + name) == 0)
return true;
}
return false;
}
bool IsBatchmode ()
{
return knownArgs.isBatchmode;
}
bool IsHumanControllingUs ()
{
return !(knownArgs.isBatchmode || knownArgs.isAutomated);
}
void SetIsBatchmode (bool value)
{
knownArgs.isBatchmode = true;
}
void PrintARGV ()
{
for (int i=0;i<argc;i++)
{
printf_console ("%s\n", argv[i]);
}
}
vector<string> GetValuesForARGV (const string& name)
{
vector<string> values;
values.reserve (argc);
bool found = false;
for (int i=0;i<argc;i++)
{
if (found)
{
if (argv[i][0] == '-')
return values;
else
values.push_back (argv[i]);
}
else if (StrICmp (argv[i], "-" + name) == 0)
found = true;
}
return values;
}
string GetFirstValueForARGV (const string& name)
{
vector<string> values = GetValuesForARGV (name);
if (values.empty ())
return string ();
else
return values[0];
}
vector<string> GetAllArguments()
{
vector<string> values;
values.reserve (argc);
for (int i=1;i<argc;i++)
values.push_back (argv[i]);
return values;
}
void SetRelaunchApplicationArguments (const vector<string>& args)
{
relaunchArguments = args;
}
vector<string> GetRelaunchApplicationArguments ()
{
return relaunchArguments;
}
void CheckBatchModeErrorString (const string& error)
{
if (error.empty ())
return;
ErrorString(error);
if (!IsBatchmode())
return;
#if UNITY_WIN && UNITY_EDITOR
winutils::RedirectStdoutToConsole();
#elif UNITY_OSX
ResetStdout();
#endif
printf_console ("\nAborting batchmode due to failure:\n%s\n\n", error.c_str());
exit(1);
}
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