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#include "UnityPrefix.h"
#include "Runtime/Utilities/PlayerPrefs.h"
#if UNITY_PLUGIN
#if UNITY_OSX
#include "OSXWebPluginUtility.h"
#endif // #if UNITY_OSX
#include "PlatformDependent/CommonWebPlugin/WebPluginUtility.h"
#endif // #if UNITY_PLUGIN
#include "GlobalPreferences.h"
#if UNITY_WIN
#include "PlatformDependent/Win/Registry.h"
#if UNITY_EDITOR
const char* kRegistryPath = "Software\\Unity\\UnityEditor";
#elif UNITY_STANDALONE
const char* kRegistryPath = "Software\\Unity\\UnityStandalone";
#else
const char* kRegistryPath = "Software\\Unity\\WebPlayer";
#endif
#endif // #if UNITY_WIN
#if UNITY_OSX
#if UNITY_EDITOR
const char* kPrefsAppID = "com.unity3d.UnityEditor";
#elif UNITY_STANDALONE
const char* kPrefsAppID = "com.unity3d.UnityStandalone";
#else
const char* kPrefsAppID = "com.unity3d.UnityWebPlayer";
#endif
#endif // #if UNITY_OSX
#if UNITY_LINUX
#include "PlatformDependent/Linux/XmlOptions.h"
#include "Runtime/Utilities/FileUtilities.h"
#include "Runtime/Utilities/PathNameUtility.h"
const char* kPrefsFileName = "global.prefs";
#endif // #if UNITY_LINUX
std::string GetGlobalPreference(const char *key)
{
std::string result;
#if UNITY_WIN && !UNITY_WINRT
return registry::getString( kRegistryPath, key, "" );
#elif UNITY_OSX
CFStringRef cfPrefsAppID = CFStringCreateWithCString (NULL, kPrefsAppID, kCFStringEncodingASCII);
CFStringRef cfKey = CFStringCreateWithCString (NULL, key, kCFStringEncodingASCII);
CFStringRef val = (CFStringRef)CFPreferencesCopyAppValue (cfKey, cfPrefsAppID);
if (val)
{
result = CFStringToString(val);
CFRelease (val);
}
CFRelease (cfPrefsAppID);
CFRelease (cfKey);
#elif UNITY_LINUX
std::string path = AppendPathName (GetUserConfigFolder (), kPrefsFileName);
XmlOptions options;
if (options.Load (path))
{
result = options.GetString (key, "");
}
#elif GAMERELEASE
return PlayerPrefs::GetString (key);
#else
// TODO
#endif
return result;
}
bool GetGlobalBoolPreference(const char *key, bool defaultValue)
{
std::string const pref = GetGlobalPreference (key);
if (pref == "yes")
return true;
if (pref == "no")
return false;
return defaultValue;
}
void SetGlobalPreference(const char *key, std::string value)
{
#if UNITY_WIN && !UNITY_WINRT
registry::setString( kRegistryPath, key, value.c_str() );
#elif UNITY_OSX
CFStringRef cfPrefsAppID = CFStringCreateWithCString (NULL, kPrefsAppID, kCFStringEncodingASCII);
CFStringRef cfKey = CFStringCreateWithCString (NULL, key, kCFStringEncodingASCII);
CFStringRef cfValue = CFStringCreateWithCString (NULL, value.c_str(), kCFStringEncodingASCII);
CFPreferencesSetAppValue( cfKey, cfValue, cfPrefsAppID );
CFPreferencesAppSynchronize( cfPrefsAppID );
#elif UNITY_LINUX
std::string path = AppendPathName (GetUserConfigFolder (), kPrefsFileName);
XmlOptions options;
options.Load (path);
options.SetString (key, value);
options.Save (path);
#elif GAMERELEASE
PlayerPrefs::SetString (key, value);
#else
// TODO
#endif
}
void SetGlobalBoolPreference(const char *key, bool value)
{
SetGlobalPreference (key, value?"yes":"no");
}
#if WEBPLUG && !UNITY_PLUGIN
#include "Runtime/Misc/PlayerSettings.h"
std::string GetStrippedPlayerDomain ()
{
std::string currentDomain = GetPlayerSettings().absoluteURL;
if (currentDomain.find("http://") == 0 || currentDomain.find("https://") == 0)
{
//remove http://
if (currentDomain.find("http://") == 0)
currentDomain.erase(0, 7);
else if (currentDomain.find("https://") == 0)
currentDomain.erase(0, 8);
//remove path
std::string::size_type pos = currentDomain.find("/", 0);
if (pos != std::string::npos)
currentDomain.erase(currentDomain.begin() + pos, currentDomain.end());
//remove port if present
pos = currentDomain.find(":", 0);
if (pos != std::string::npos)
currentDomain.erase(currentDomain.begin() + pos, currentDomain.end());
}
return currentDomain;
}
#endif // #if WEBPLUG && !UNITY_PLUGIN
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