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#include "UnityPrefix.h"
#include "Hash128.h"
std::string Hash128ToString(const Hash128& digest)
{
std::string name;
name.resize (32);
for(int i=0; i < 16; i++)
sprintf(&name[i*2],"%02hhx",digest.hashData.bytes[i]);
return name;
}
static inline int HexToNumber(char c)
{
if( c >= '0' && c <= '9')
return c-'0';
if( c >= 'a' && c <= 'f')
return c-'a'+10;
if( c >= 'A' && c <= 'F')
return c-'A'+10;
return 0;
}
Hash128 StringToHash128(const std::string& name)
{
Hash128 digest;
int end = name.size() > 32 ? 16 : name.size()/2;
for( int i = 0; i < end; ++i ) {
digest.hashData.bytes[i] = HexToNumber(name[i*2]) * 16 + HexToNumber(name[i*2+1]);
}
return digest;
}
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