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#ifndef LINKED_LIST_H
#define LINKED_LIST_H

#if !UNITY_RELEASE
	#define LINKED_LIST_ASSERT(x) Assert(x)
#else
	#define LINKED_LIST_ASSERT(x)
#endif

class ListElement
{
public:
	inline ListElement();
	inline ~ListElement()	{ RemoveFromList(); }

	inline bool IsInList() const;
	inline bool RemoveFromList();
	inline void InsertInList(ListElement* pos);

	// Check against List::end(), not NULL
	ListElement* GetPrev() const { return m_Prev; }
	ListElement* GetNext() const { return m_Next; }

private:
	// Non copyable
	ListElement(const ListElement&);
	ListElement& operator=(const ListElement&);

	ListElement* m_Prev;
	ListElement* m_Next;

	template <class T> friend class List;
	inline void ValidateLinks() const;

#if !UNITY_RELEASE
	// Iterator debugging only
	template <class T> friend class ListIterator;
	template <class T> friend class ListConstIterator;
	void SetList(void* l) { m_List = l; }
	void* m_List;
#else	
	void SetList(void*) {}
#endif
};

template <class T>
class ListNode : public ListElement
{
public:
	ListNode(T* data = NULL) : m_Data(data) {} 
	T& operator*() const  { return *m_Data; }
	T* operator->() const { return m_Data; }
	T* GetData() const { return m_Data; }
	void SetData(T* data) { m_Data = data; }

	// We know the type of prev and next element
	ListNode* GetPrev() const { return static_cast<ListNode*>(ListElement::GetPrev()); }
	ListNode* GetNext() const { return static_cast<ListNode*>(ListElement::GetNext()); }

private:
	T* m_Data;
};

template <class T>
class ListIterator
{
public:
	ListIterator(T* node = NULL) : m_Node(node) {}

	// Pre- and post-increment operator
	ListIterator& operator++()    { m_Node = m_Node->GetNext(); return *this; }
	ListIterator  operator++(int) { ListIterator ret(*this); ++(*this); return ret; } 

	// Pre- and post-decrement operator
	ListIterator& operator--()    { m_Node = m_Node->GetPrev(); return *this; }
	ListIterator  operator--(int) { ListIterator ret(*this); --(*this); return ret; } 

	T& operator*() const  { return static_cast<T&>(*m_Node); }
	T* operator->() const { return static_cast<T*>(m_Node); }

	friend bool operator !=(const ListIterator& x, const ListIterator& y) { return x.m_Node != y.m_Node; }
	friend bool operator ==(const ListIterator& x, const ListIterator& y) { return x.m_Node == y.m_Node; }

private:
	template <class S> friend class List;
	ListIterator(ListElement* node) : m_Node(node) {}
	ListElement* m_Node;
};


template <class T>
class ListConstIterator
{
public:
	ListConstIterator(const T* node = NULL) : m_Node(node) {}

	// Pre- and post-increment operator
	ListConstIterator& operator++()    { m_Node = m_Node->GetNext(); return *this; }
	ListConstIterator  operator++(int) { ListConstIterator ret(*this); ++(*this); return ret; } 

	// Pre- and post-decrement operator
	ListConstIterator& operator--()    { m_Node = m_Node->GetPrev(); return *this; }
	ListConstIterator  operator--(int) { ListConstIterator ret(*this); --(*this); return ret; } 

	const T& operator*() const  { return static_cast<const T&>(*m_Node); }
	const T* operator->() const { return static_cast<const T*>(m_Node); }

	friend bool operator !=(const ListConstIterator& x, const ListConstIterator& y) { return x.m_Node != y.m_Node; }
	friend bool operator ==(const ListConstIterator& x, const ListConstIterator& y) { return x.m_Node == y.m_Node; }

private:
	template <class S> friend class List;
	ListConstIterator(const ListElement* node) : m_Node(node) {}
	const ListElement* m_Node;
};

template <class T>
class List
{
public:
	typedef ListConstIterator<T> const_iterator;
	typedef ListIterator<T> iterator;
	typedef T value_type;

	inline  List();
	inline  ~List();

	void	push_back(T& node)	          { node.InsertInList(&m_Root); }
	void	push_front(T& node)           { node.InsertInList(m_Root.m_Next); }
	void	insert(iterator pos, T& node) { node.InsertInList(&(*pos)); }
	void	erase(iterator pos)           { pos->RemoveFromList(); }

	void    pop_back()                    { if (m_Root.m_Prev != &m_Root) m_Root.m_Prev->RemoveFromList(); }
	void    pop_front()                   { if (m_Root.m_Next != &m_Root) m_Root.m_Next->RemoveFromList(); }

	iterator       begin()                { return iterator(m_Root.m_Next); }
	iterator       end()                  { return iterator(&m_Root); }

	const_iterator begin() const          { return const_iterator(m_Root.m_Next); }
	const_iterator end() const            { return const_iterator(&m_Root); }

	T&             front()                { LINKED_LIST_ASSERT(!empty()); return static_cast<T&>(*m_Root.m_Next); }
	T&             back()                 { LINKED_LIST_ASSERT(!empty()); return static_cast<T&>(*m_Root.m_Prev); }

	const T&       front() const          { LINKED_LIST_ASSERT(!empty()); return static_cast<const T&>(*m_Root.m_Next); }
	const T&       back() const           { LINKED_LIST_ASSERT(!empty()); return static_cast<const T&>(*m_Root.m_Prev); }

	bool           empty() const          { return begin() == end(); }

	size_t         size_slow() const;
	inline void    clear();
	inline void    swap(List& other);

	// Insert list into list (removes elements from source)
	inline void    insert(iterator pos, List& src);
	inline void    append(List& src);

private:
	ListElement m_Root;
};


template <class T>
List<T>::List()
{
	m_Root.m_Prev = &m_Root;
	m_Root.m_Next = &m_Root;
	m_Root.SetList(this);
}

template <class T>
List<T>::~List()
{
	clear();
}

template <class T>
size_t List<T>::size_slow () const
{
	size_t size = 0;
	ListElement* node = m_Root.m_Next;
	while (node != &m_Root)
	{
		node = node->m_Next;
		size++;
	}
	return size;
}

template <class T>
void List<T>::clear()
{
	ListElement* node = m_Root.m_Next;
	while (node != &m_Root)
	{
		ListElement* next = node->m_Next;
		node->m_Prev = NULL;
		node->m_Next = NULL;
		node->SetList(NULL);
		node = next;
	}
	m_Root.m_Next = &m_Root;
	m_Root.m_Prev = &m_Root;
}

template <class T>
void List<T>::swap(List<T>& other)
{
	LINKED_LIST_ASSERT(this != &other);

	std::swap(other.m_Root.m_Prev, m_Root.m_Prev);
	std::swap(other.m_Root.m_Next, m_Root.m_Next);

	if (other.m_Root.m_Prev == &m_Root)
		other.m_Root.m_Prev = &other.m_Root;
	if (m_Root.m_Prev == &other.m_Root)
		m_Root.m_Prev = &m_Root;
	if (other.m_Root.m_Next == &m_Root)
		other.m_Root.m_Next = &other.m_Root;
	if (m_Root.m_Next == &other.m_Root)
		m_Root.m_Next = &m_Root;

	other.m_Root.m_Prev->m_Next = &other.m_Root;
	other.m_Root.m_Next->m_Prev = &other.m_Root;

	m_Root.m_Prev->m_Next = &m_Root;
	m_Root.m_Next->m_Prev = &m_Root;
	
#if !UNITY_RELEASE
	iterator my_it, my_end = end();
	for (my_it = begin(); my_it != my_end; ++my_it)
		my_it->m_List = this;
	iterator other_it, other_end = other.end();
	for (other_it = other.begin(); other_it != other_end; ++other_it)
		other_it->m_List = &other;
#endif
}

template <class T>
void List<T>::insert(iterator pos, List<T>& src)
{
	LINKED_LIST_ASSERT(this != &src);
	if (src.empty())
		return;

#if !UNITY_RELEASE
	iterator src_it, src_end = src.end();
	for (src_it = src.begin(); src_it != src_end; ++src_it)
		src_it->m_List = this;
#endif
	// Insert source before pos
	ListElement* a = pos.m_Node->m_Prev;
	ListElement* b = pos.m_Node;
	a->m_Next = src.m_Root.m_Next;
	b->m_Prev = src.m_Root.m_Prev;
	a->m_Next->m_Prev = a;
	b->m_Prev->m_Next = b;
	// Clear source list
	src.m_Root.m_Next = &src.m_Root;
	src.m_Root.m_Prev = &src.m_Root;
}

template <class T>
void List<T>::append(List& src)
{
	insert(end(), src);
}

ListElement::ListElement()
{
	m_Prev = NULL;
	m_Next = NULL;
	SetList(NULL);
}

bool ListElement::IsInList() const
{
	return m_Prev != NULL;
}

bool ListElement::RemoveFromList()
{
	if (!IsInList())
		return false;

#if !UNITY_RELEASE
	ValidateLinks();
#endif	
	m_Prev->m_Next = m_Next;
	m_Next->m_Prev = m_Prev;
	m_Prev = NULL;
	m_Next = NULL;
	return true;
}

void ListElement::InsertInList(ListElement* pos)
{
	if (this == pos)
		return;

	if (IsInList())
		RemoveFromList();

#if !UNITY_RELEASE
	m_List = pos->m_List;
	pos->m_Prev->ValidateLinks();
	pos->ValidateLinks();
#endif
	m_Prev = pos->m_Prev;
	m_Next = pos;
	m_Prev->m_Next = this;
	m_Next->m_Prev = this;
#if !UNITY_RELEASE
	ValidateLinks();
#endif
	return;
}

void ListElement::ValidateLinks() const
{
#if !UNITY_RELEASE
	LINKED_LIST_ASSERT(m_Prev != NULL && m_Next != NULL);
	LINKED_LIST_ASSERT(m_Prev->m_Next == this && m_Next->m_Prev == this);
	LINKED_LIST_ASSERT(m_Prev->m_List == m_List && m_Next->m_List == m_List);
#endif
}

/// Allows for iterating a linked list, even if you add / remove any node during traversal.
template<class T>
class SafeIterator
{
public:
	SafeIterator(T& list)
		: m_SourceList(list)
	{
		m_CurrentNode = NULL;
		m_ExecuteList.swap(m_SourceList);
	}

	~SafeIterator()
	{
		// Call Complete if you abort the iteration!
		LINKED_LIST_ASSERT(m_ExecuteList.empty());
	}

	// You must call complete if you are in some way aborting list iteration.
	// If you dont call Complete, the source list will lose nodes that have not yet been iterated permanently.
	// 
	/// SafeIterator<Behaviour*> i(myList);
	/// i =0;
	/// while(i.GetNext() && ++i != 3)
	///   (**i).Update();
	/// i.Complete();
	void Complete()
	{
		m_SourceList.append(m_ExecuteList);
	}

	typename T::value_type* Next()
	{
		if(!m_ExecuteList.empty())
		{
			typename T::iterator it = m_ExecuteList.begin();
			m_CurrentNode = &*it;
			m_ExecuteList.erase(it);
			m_SourceList.push_back(*m_CurrentNode);
		}
		else
		{
			m_CurrentNode = NULL;
		}
		return m_CurrentNode;
	}

	typename T::value_type& operator *() const { return *m_CurrentNode; }
	typename T::value_type* operator ->() const  { return m_CurrentNode; }

private:
	T m_ExecuteList;
	T& m_SourceList;
	typename T::value_type* m_CurrentNode;
};


#endif