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#ifndef PLAYERPREFS_H
#define PLAYERPREFS_H
#include <string>
#include <vector>
#if UNITY_EDITOR
class EditorPrefs {
public:
static void UseCleanTestPrefs ();
static bool SetInt (const std::string& name, int value);
static bool SetBool (const std::string& name, bool value);
static bool SetString (const std::string& name, const std::string& value);
static bool SetFloat (const std::string& name, float value);
static int GetInt (const std::string& name, int def = 0);
static bool GetBool (const std::string& name, bool def = false);
static std::string GetString (const std::string& name, const std::string& def = std::string ());
static float GetFloat (const std::string& name, float def = 0.0F);
static bool HasKey (const std::string& name);
static void DeleteKey (const std::string& name);
static void DeleteAll ();
static void Sync ();
};
#endif
class PlayerPrefs {
public:
typedef std::vector<UInt8> RawData;
public:
static bool SetInt (const std::string& name, int value);
static bool SetString (const std::string& name, const std::string& value);
static bool SetFloat (const std::string& name, float value);
static int GetInt (const std::string& name, int def = 0);
static std::string GetString (const std::string& name, const std::string& def = std::string ());
static float GetFloat (const std::string& name, float def = 0.0F);
static bool HasKey (const std::string& name);
static void DeleteKey (const std::string& name);
static void DeleteAll ();
#if UNITY_WII_API && (UNITY_WIN || UNITY_WII)
static bool GetRawData(RawData& rawData);
static bool SetRawData(const RawData& rawData);
#endif
static void Sync ();
#if UNITY_METRO
static void Init();
#elif WEBPLUG
static void Init (const std::string& playerURL);
#endif
#if UNITY_LINUX
static std::string GetPath ();
#endif
static void StaticInitialize();
static void StaticDestroy();
};
#endif
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