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#pragma once
#include "Runtime/mecanim/defs.h"
#include "Runtime/mecanim/memory.h"
#include "Runtime/mecanim/types.h"
#include "Runtime/Math/Simd/float4.h"
#include "Runtime/mecanim/animation/curvedata.h"
#include "Runtime/mecanim/human/human.h"
#include "Runtime/mecanim/human/hand.h"
#include "Runtime/Serialize/Blobification/offsetptr.h"
#include "Runtime/Serialize/TransferFunctions/SerializeTransfer.h"
#include "Runtime/Animation/MecanimArraySerialization.h"
namespace mecanim
{
namespace animation
{
const int32_t s_ClipMuscleCurveTQCount = 7;
const int32_t s_ClipMuscleDoFBegin = (2 + human::kLastGoal) * s_ClipMuscleCurveTQCount;
const int32_t s_ClipMotionCurveCount = 7;
const int32_t s_ClipMuscleCurveCount = s_ClipMotionCurveCount + (1 + human::kLastGoal) * 7 + human::kLastDoF + 2 * hand::s_DoFCount;
int32_t FindMuscleIndex(uint32_t id);
mecanim::String const& GetMuscleCurveName(int32_t curveIndex);
float GetXformCurveValue(math::xform const& x, int32_t index);
float GetMuscleCurveValue(human::HumanPose const& pose, math::xform const &motionX, int32_t curveIndex);
bool GetMuscleCurveInMask(human::HumanPoseMask const& mask, int32_t curveIndex);
int32_t GetMuscleCurveTQIndex(int32_t curveIndex);
void InitializeMuscleClipTables ();
enum { kTargetReference, kTargetRoot, kTargetLeftFoot, kTargetRightFoot, kTargetLeftHand, kTargetRightHand };
struct ValueDelta
{
DEFINE_GET_TYPESTRING(ValueDelta)
float m_Start;
float m_Stop;
template<class TransferFunction>
inline void Transfer (TransferFunction& transfer)
{
TRANSFER(m_Start);
TRANSFER(m_Stop);
}
};
// Constant
// @TODO: create a smaller constant to use with non humanoid clips. There is too much overhead here
struct ClipMuscleConstant
{
DEFINE_GET_TYPESTRING(ClipMuscleConstant)
ClipMuscleConstant() :
m_StartX(math::xformIdentity()),
m_LeftFootStartX(math::xformIdentity()),
m_RightFootStartX(math::xformIdentity()),
m_MotionStartX(math::xformIdentity()),
m_MotionStopX(math::xformIdentity()),
m_ValueArrayCount(0),
m_AverageSpeed(math::float4::zero()),
m_Mirror(false),
m_StartTime(0),
m_StopTime(1),
m_LoopTime(false),
m_LoopBlend(false),
m_LoopBlendOrientation(false),
m_LoopBlendPositionXZ(false),
m_LoopBlendPositionY(false),
m_KeepOriginalOrientation(false),
m_KeepOriginalPositionY(true),
m_KeepOriginalPositionXZ(false),
m_HeightFromFeet(false),
m_OrientationOffsetY(0),
m_Level(0),
m_CycleOffset(0),
m_AverageAngularSpeed(0)
{
int32_t i;
for(i = 0; i < s_ClipMuscleCurveCount; i++)
{
m_IndexArray[i] = -1;
}
}
human::HumanPose m_DeltaPose;
math::xform m_StartX;
math::xform m_LeftFootStartX;
math::xform m_RightFootStartX;
math::xform m_MotionStartX;
math::xform m_MotionStopX;
math::float4 m_AverageSpeed;
OffsetPtr<Clip> m_Clip;
float m_StartTime;
float m_StopTime;
float m_OrientationOffsetY;
float m_Level;
float m_CycleOffset;
float m_AverageAngularSpeed;
int32_t m_IndexArray[s_ClipMuscleCurveCount];
uint32_t m_ValueArrayCount;
OffsetPtr<ValueDelta> m_ValueArrayDelta;
bool m_Mirror;
bool m_LoopTime;
bool m_LoopBlend;
bool m_LoopBlendOrientation;
bool m_LoopBlendPositionY;
bool m_LoopBlendPositionXZ;
bool m_KeepOriginalOrientation;
bool m_KeepOriginalPositionY;
bool m_KeepOriginalPositionXZ;
bool m_HeightFromFeet;
template<class TransferFunction>
inline void Transfer (TransferFunction& transfer)
{
transfer.SetVersion(2);
TRANSFER(m_DeltaPose);
TRANSFER(m_StartX);
TRANSFER(m_LeftFootStartX);
TRANSFER(m_RightFootStartX);
TRANSFER(m_MotionStartX);
TRANSFER(m_MotionStopX);
TRANSFER(m_AverageSpeed);
TRANSFER(m_Clip);
TRANSFER(m_StartTime);
TRANSFER(m_StopTime);
TRANSFER(m_OrientationOffsetY);
TRANSFER(m_Level);
TRANSFER(m_CycleOffset);
TRANSFER(m_AverageAngularSpeed);
STATIC_ARRAY_TRANSFER(mecanim::int32_t, m_IndexArray, s_ClipMuscleCurveCount);
TRANSFER_BLOB_ONLY(m_ValueArrayCount);
MANUAL_ARRAY_TRANSFER2(ValueDelta, m_ValueArrayDelta, m_ValueArrayCount);
TRANSFER(m_Mirror);
TRANSFER(m_LoopTime);
TRANSFER(m_LoopBlend);
m_LoopTime = transfer.IsVersionSmallerOrEqual(1) ? m_LoopBlend : m_LoopTime;
TRANSFER(m_LoopBlendOrientation);
TRANSFER(m_LoopBlendPositionY);
TRANSFER(m_LoopBlendPositionXZ);
TRANSFER(m_KeepOriginalOrientation);
TRANSFER(m_KeepOriginalPositionY);
TRANSFER(m_KeepOriginalPositionXZ);
TRANSFER(m_HeightFromFeet);
transfer.Align();
}
};
// Input
struct ClipMuscleInput
{
ClipMuscleInput() : m_Time(0),
m_PreviousTime(0),
m_TargetIndex(kTargetReference),
m_TargetTime(1), m_Reverse(false), m_Mirror(false), m_CycleOffset(0){}
float m_Time;
float m_PreviousTime;
int32_t m_TargetIndex;
float m_TargetTime;
bool m_Reverse;
bool m_Mirror;
float m_CycleOffset;
};
// Output
struct MotionOutput
{
DEFINE_GET_TYPESTRING(MotionOutput)
MotionOutput() : m_DX(math::xformIdentity()),
m_MotionX(math::xformIdentity()),
m_MotionStartX(math::xformIdentity()),
m_MotionStopX(math::xformIdentity()),
m_PrevRootX(math::xformIdentity()),
m_PrevLeftFootX(math::xformIdentity()),
m_PrevRightFootX(math::xformIdentity()),
m_TargetX(math::xformIdentity()),
m_GravityWeight(0) {}
math::xform m_DX;
math::xform m_MotionX;
math::xform m_MotionStartX;
math::xform m_MotionStopX;
math::xform m_PrevRootX;
math::xform m_PrevLeftFootX;
math::xform m_PrevRightFootX;
math::xform m_TargetX;
float m_GravityWeight;
template<class TransferFunction>
inline void Transfer (TransferFunction& transfer)
{
TRANSFER(m_DX);
TRANSFER(m_MotionX);
TRANSFER(m_MotionStartX);
TRANSFER(m_MotionStopX);
TRANSFER(m_PrevRootX);
TRANSFER(m_PrevLeftFootX);
TRANSFER(m_PrevRightFootX);
TRANSFER(m_TargetX);
TRANSFER(m_GravityWeight);
};
};
void MotionOutputClear(MotionOutput *output);
void MotionOutputCopy(MotionOutput *output, MotionOutput const *motion, bool hasRootMotion, bool isHuman, human::HumanPoseMask const &poseMask);
void MotionOutputBlend(MotionOutput *output, MotionOutput **outputArray, float *weigh, uint32_t count, bool hasRootMotion, bool isHuman, human::HumanPoseMask const &poseMask);
void MotionAddAdditiveLayer(MotionOutput *output, MotionOutput const *motion, float weight, bool hasRootMotion, bool isHuman, human::HumanPoseMask const &poseMask);
void MotionAddOverrideLayer(MotionOutput *output, MotionOutput const *motion, float weight, bool hasRootMotion, bool isHuman, human::HumanPoseMask const &poseMask);
ClipMuscleConstant* CreateClipMuscleConstant(Clip * clip, memory::Allocator& alloc);
void DestroyClipMuscleConstant(ClipMuscleConstant * constant, memory::Allocator& alloc);
ClipMuscleInput* CreateClipMuscleInput(ClipMuscleConstant const* constant, memory::Allocator& alloc);
void DestroyClipMuscleInput(ClipMuscleInput * input, memory::Allocator& alloc);
float ComputeClipTime(float normalizedTimeIn, float startTime, float stopTime, float cycleOffset, bool loop, bool reverse, float &nomralizedTimeOut, float &timeInt);
void EvaluateClipRootMotionDeltaX(const ClipMuscleConstant& constant, const ClipMuscleInput &input, MotionOutput &output, ClipMemory &memory);
void EvaluateClipMusclePrevTime(const ClipMuscleConstant& constant, const ClipMuscleInput &input, MotionOutput &output, ClipMemory &memory);
void EvaluateClipMuscle(const ClipMuscleConstant& constant, const ClipMuscleInput &input, const float *valuesOutput, MotionOutput &motionOutput, human::HumanPose &humanPose, ClipMemory &memory);
void ComputeClipMuscleDeltaPose(ClipMuscleConstant const &constant, float startTime, float stopTime, human::HumanPose &deltaPose, math::xform &startX, math::xform &leftFootStartX, math::xform &rightFootStartX, memory::Allocator& alloc);
void GetHumanPose(const ClipMuscleConstant& constant, const float* values, human::HumanPose &humanPose);
void GetHumanPose(const ClipMuscleConstant& constant, const ValueDelta* values, human::HumanPose &humanPose);
void InitClipMuscleDeltaValues(ClipMuscleConstant& constant);
void InitClipMuscleDeltaPose(ClipMuscleConstant& constant);
void InitClipMuscleAverageSpeed(ClipMuscleConstant& constant, int steps = 20);
void InitMuscleClipIndexArray(ClipMuscleConstant& constant, memory::Allocator& alloc);
size_t GetClipCurveCount(const ClipMuscleConstant& constant);
}
}
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